EXCEEDS logo
Exceeds
Kevin Dijoux

PROFILE

Kevin Dijoux

Over four months, Blackstar contributed to Poolpisher/DontLetThemCookPFE by delivering end-to-end UI/UX features, stability improvements, and localization across the Unreal Engine codebase. They engineered dialogue and inventory systems, overhauled menu navigation, and integrated cinematic UI flows, using Blueprint scripting and asset management to ensure seamless user experiences. Their work included implementing localization pipelines, refining input handling, and debugging core UI interactions, which improved onboarding and reduced friction in gameplay. By iterating rapidly on features and fixes, Blackstar enabled robust cross-feature integration and consistent visual design, demonstrating depth in UI development, configuration management, and asset integration within a live game environment.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

114Total
Bugs
21
Commits
114
Features
44
Lines of code
65
Activity Months4

Work History

June 2025

59 Commits • 31 Features

Jun 1, 2025

June 2025 Performance Summary for Poolpisher/DontLetThemCookPFE Overview: Delivered a substantial UI/UX, cinematics, and stability overhaul that enhances player flows, localization coverage, and cinematic quality while stabilizing core interactions and navigation. Key features delivered: - UI: Rework and Retake New Item flow, plus Retake/UI Asset localization updates; Cinematic Bands UI and UI Texture/Background updates; Trailer widget and animation enhancements; Item name localizations; Sound Settings UI integration. Representative commits include [UI] REWORK New Item, [UI] ADD Localizations, [CUT] UPDATE Cinematic elements, [UI] RETAKE Localizations, [CUT] ADD Widget for trailer, [UI] ADD Sound Settings]. - Cinematics: Overhauled background and bands, updated camera render target, applied bands across maps, and timeline/duplication fixes to improve runtime stability and visual consistency. - Retake flow enhancements: End-to-end Retake UI and dialogue system refresh with navigation, pause/confirm, and settings integration to improve user control and reduce friction. - Main/Menu/navigation: Added new Main Menu navigation paths and fixed related UI/nav issues to streamline onboarding and reduce user confusion. - Audio & settings: Introduced Sound Settings infrastructure and UI access, propagating sound parameters across all play sounds for consistent audio behavior. - Stability & bug fixes: Removed Pause in Player; fixed transition issues in Staff room; resolved Debug Structure; corrected Key Staff room; fixed UI transition and death/gift/UI edge-cases; localization fixes for Retake and UI layers. Overall impact and accomplishments: - Faster delivery cycles for UI/UX and cinematics, with 3–5 major feature improvements deployed in June. - Improved play experience through streamlined Retake flows, consistent localization, and expanded cinematic capabilities. - Reduced post-release risk via comprehensive fixes to navigation, transitions, and core UI behaviors. Technologies/skills demonstrated: - UI/UX design and retention of new user flows, localization pipelines, cinematics and render-target work, audio parameter propagation, and large-scale debugging across a live game feature-set.

May 2025

26 Commits • 9 Features

May 1, 2025

May 2025 monthly summary for Poolpisher/DontLetThemCookPFE focusing on UI/UX, localization, and stability across the UI layer. Delivered major UI features, localization improvements, and flow enhancements; fixed key interaction and UI bugs; enabling smoother player guidance, accessibility, and cross-feature consistency. Business value includes improved onboarding, reduced friction in menus and loading flows, and expanded localization reach across the UI.

April 2025

19 Commits • 3 Features

Apr 1, 2025

April 2025 monthly summary for Poolpisher/DontLetThemCookPFE: Focused UI/UX polish, stability, and feature expansion across Settings, HUD, Inventory, and Social UI. Delivered through asset refreshes, new panels, and interaction improvements that enhance navigation, engagement, and consistency. Key deliverables and commits by area: - UI Settings and Menu Visual Polish (feature): Improvements to settings UI, navigation, and main menu visuals; added assets and widgets for settings; refined main menu assets. Notable commits: 73237aa35def6dc6cf84653a4a61c12ad287f928; 74b47972fc39dac6b6e098e6ec016c3ee62a6ff1; fa80946f0fa4b5eb12f4af56cff4d0931a23c531; 5fda624d313f39bfe218404ad5832a6bec1fa017 - HUD, Death Screen, and Drawer UI Stability (feature): Enhanced HUD, new panel, improved death screen visuals, and drawer behavior to prevent clipping. Notable commits: 8525a4c70078506498502cd24a6e34e158801def; aa6edd6ae225a6b9475c2ac9e92774afd7cbb43c; 5dc66b69bf3bca39f8ec5f30f9ec436ffc5356db; 1e6d32b30679144c12a5acbb5b85915802f6634e - Inventory, Item Display, Gifts, Reactions, and Social UI (feature): Comprehensive enhancements to inventory items, new visuals, gift panel integration, collectibles, reactions, and social UI; includes related UI asset updates and some bug fixes for item gifting UI. Notable commits: fe4ab5f07353984dc6ef250b9516e49943d78253; e18287d8ba7fd8dd889115982f851e451294aad0; 473d429a0cf7420ea76797344a807daafef51333; 3218985ae927e5c42fd916e0f6e871ea70859d41; 7adeed87dc958f114f2ef048937f2789acd235a9; 7adeb265d6a77543c7d10e243d8978619d230baa; e5acd9c03f19d5288bcfd363db7e73d973241d3a; 19e3264b879696ce12151b248c5f760820b5ee48; d30036ee9462ebbd6a8875062634714afdd6fb87; 2a2752a4019a73affe11ca1edf5674cec13dff90; 8f5800d743f408b5d6998ea9bf77d2133053fc8f - Major fixes focused on UI gifting/item flows and drawer clipping: Dedicates fixes to ensure reliable gift transfers and prevent drawer clipping. Notable commits: d30036ee9462ebbd6a8875062634714afdd6fb87; 2a2752a4019a73affe11ca1edf5674cec13dff90; 8f5800d743f408b5d6998ea9bf77d2133053fc8f Overall impact: Significant uplift in user experience consistency, faster UI iteration, and robust interaction models across core gameplay and social features, driving better engagement and retention. Technologies/skills demonstrated: UI/UX design, asset management and retakes, motion/animation (reverse panel), state-driven UI, cross-feature integration, and rapid iteration across multiple UI domains.

March 2025

10 Commits • 1 Features

Mar 1, 2025

March 2025: Delivered a major UI overhaul for the dialogue system in Poolpisher/DontLetThemCookPFE, expanding the Dialogue System UI with new assets, textures, fonts, and a Retake flow. Implemented and integrated the Retake button logic, updated dialogue backgrounds, character sprites, buttons, and transition screens, and linked the UI to the dialogue engine. Also shipped stability fixes to the HUD and dialogue widgets, addressing visibility and launchability issues and widget asset problems. These changes enable richer narrative experiences, reduce UX friction, and improve reliability across scenes. Tech stack and collaboration: Unity UI/UX, asset pipeline (fonts, materials, textures), state/transition screens, and bug triage and fixes; commits reflect end-to-end UI development and post-release fixes.

Activity

Loading activity data...

Quality Metrics

Correctness76.2%
Maintainability76.2%
Architecture73.2%
Performance72.2%
AI Usage20.4%

Skills & Technologies

Programming Languages

Asset ManagementBinaryBlueprintCSVUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset IntegrationAsset ManagementAudio IntegrationBlueprintBlueprint ScriptingBug FixingConfiguration ManagementDebuggingGame DevelopmentInput HandlingInput SystemLevel DesignLocalizationMaterial EditingMaterial Editor

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Poolpisher/DontLetThemCookPFE

Mar 2025 Jun 2025
4 Months active

Languages Used

Unreal Engine AssetUnreal Engine BlueprintsUnrealScriptAsset ManagementCSVcsviniuasset

Technical Skills

Asset IntegrationAsset ManagementBug FixingGame DevelopmentUI DesignUI Development

Generated by Exceeds AIThis report is designed for sharing and indexing