
Enzo Ferr worked on the Poolpisher/DontLetThemCookPFE repository, building and iterating on lobby tutorial levels to enhance onboarding and stability for new users. He designed and implemented navigation systems using Unreal Engine’s NavMesh and cinematic camera features, addressing world partitioning crashes through iterative debugging and map retakes. His work included reorganizing and integrating multiple maps, such as Map_LD_Lobby, Map_LD_Load, and Map_Menu, while improving asset management and playtest readiness. By leveraging UnrealScript and asset creation skills, Enzo delivered stable, navigable tutorial experiences that reduced crash risk and streamlined QA, demonstrating depth in level design and file management practices.

February 2025 performance summary for Poolpisher/DontLetThemCookPFE. Focused on stabilizing LD Lobby content, improving QA readiness, and enabling faster iteration through reorganization, grooming, and cross-map integration. This period emphasized iterative design, asset organization, and playtest readiness across LD Lobby, Map_LD_Load, Map_Menu, and Map_LA_Lobby.
February 2025 performance summary for Poolpisher/DontLetThemCookPFE. Focused on stabilizing LD Lobby content, improving QA readiness, and enabling faster iteration through reorganization, grooming, and cross-map integration. This period emphasized iterative design, asset organization, and playtest readiness across LD Lobby, Map_LD_Load, Map_Menu, and Map_LA_Lobby.
January 2025 (Poolpisher/DontLetThemCookPFE) — Delivered foundational lobby tutorial experiences and strengthened stability for onboarding. Key deliverables: - Lobby Tutorial Level Blockout and Navigation Camera (Map_LD_LobbyTuto): built initial blockout, assets, cinematic camera, and NavMesh to support navigation and camera sequences. Commits: 3b8546bc15c3b0915ff343db194db272e8acc449; 743b4aa2e92e64ca1b1197c24bf84b4cc2e65bd0. - Lobby Tutorial Level V2 Crash Prevention and Stability (Map_LD_LobbyTutoV2): introduced Map_LD_LobbyTutoV2 to address potential world partitioning crashes; followed by retakes and updates to improve stability. Commits: 76ad91e72cd467770f7f0c2f3d479c4be3831a1a; 876d22946f61c7363aa5488d8f85da4c9f9a73d4; 125a0505723b21ff17f35e46f06ae939d2dc6150; 34a93bb2713ec8da901c8850e6706ab7ea90e650. Impact: - Enhanced onboarding experience for new users through a stable, navigable lobby tutorial with cinematic sequences, reducing friction during first run. - Improved stability around world partitioning, lowering crash risk during initialization and map transitions. Technologies/Skills: - Unreal Engine, NavMesh, Cinematic Camera, Level Design, World Partitioning, Asset Creation, Iterative Debugging. Business value: - Faster time-to-value for onboarding, higher user confidence, and reduced maintenance overhead.
January 2025 (Poolpisher/DontLetThemCookPFE) — Delivered foundational lobby tutorial experiences and strengthened stability for onboarding. Key deliverables: - Lobby Tutorial Level Blockout and Navigation Camera (Map_LD_LobbyTuto): built initial blockout, assets, cinematic camera, and NavMesh to support navigation and camera sequences. Commits: 3b8546bc15c3b0915ff343db194db272e8acc449; 743b4aa2e92e64ca1b1197c24bf84b4cc2e65bd0. - Lobby Tutorial Level V2 Crash Prevention and Stability (Map_LD_LobbyTutoV2): introduced Map_LD_LobbyTutoV2 to address potential world partitioning crashes; followed by retakes and updates to improve stability. Commits: 76ad91e72cd467770f7f0c2f3d479c4be3831a1a; 876d22946f61c7363aa5488d8f85da4c9f9a73d4; 125a0505723b21ff17f35e46f06ae939d2dc6150; 34a93bb2713ec8da901c8850e6706ab7ea90e650. Impact: - Enhanced onboarding experience for new users through a stable, navigable lobby tutorial with cinematic sequences, reducing friction during first run. - Improved stability around world partitioning, lowering crash risk during initialization and map transitions. Technologies/Skills: - Unreal Engine, NavMesh, Cinematic Camera, Level Design, World Partitioning, Asset Creation, Iterative Debugging. Business value: - Faster time-to-value for onboarding, higher user confidence, and reduced maintenance overhead.
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