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Boosh7400

PROFILE

Boosh7400

Worked on the onirise/Failsafe repository to deliver gameplay features focused on AI behavior and physics-driven interactions. Over three months, developed and refined enemy AI using C# and Unity, implementing state machines and behavior trees to improve attack logic, perception, and transitions. Enhanced code readability and maintainability by addressing UTF-8 encoding for comments. Introduced a collision-based damage and stun system leveraging Unity’s physics engine and component-based architecture, enabling dynamic responses to object impacts based on velocity and mass. Debugging and system reliability were prioritized, resulting in more accurate enemy detection, robust attack state handling, and streamlined gameplay feedback for players.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

10Total
Bugs
1
Commits
10
Features
4
Lines of code
754
Activity Months3

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for onirise/Failsafe. Delivered a physics-driven collision-based damage and stun system for movable objects, integrated with the existing damage pipeline and gameplay feedback. The feature calculates damage and stun based on impact velocity and mass, ensuring appropriate stun durations for enemies and damage impact for the player. The work is tied to commit f408c91beddbb237b2fa2dc585c16a72357257cc and supports modular future enhancements.

June 2025

7 Commits • 2 Features

Jun 1, 2025

June 2025 monthly summary for onirise/Failsafe. This period delivered tangible improvements to AI perception and combat reliability, enabling more accurate enemy detection and timely attack transitions, while tightening state handling and cleanup to reduce aberrant behavior. Key work included Visual Sensor Refinement and AI Perception, which refined sensor geometry and origin calculations, improved player visibility tracking, and enhanced debugging for sensor state; and Attack State Robustness and Cleanup, which fixed damage timing with animations, ensured proper state transitions, and removed residual attack beams when exiting attack state. The work improved system reliability, reduced debugging time, and delivered stronger in-game combat behavior.

May 2025

2 Commits • 1 Features

May 1, 2025

May 2025 monthly performance summary for onirise/Failsafe. Key focus areas included code readability and AI behavior improvements that translate to tangible business value through more maintainable code and more engaging gameplay.

Activity

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Quality Metrics

Correctness84.0%
Maintainability84.0%
Architecture75.0%
Performance72.0%
AI Usage22.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

AI BehaviorAI Behavior TreesC#Component-Based ArchitectureDebuggingGame DevelopmentPhysics EngineScriptingState MachinesUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

onirise/Failsafe

May 2025 Aug 2025
3 Months active

Languages Used

C#

Technical Skills

AI Behavior TreesGame DevelopmentScriptingState MachinesUnityAI Behavior