
In February 2025, Shulman integrated the Time Convergence Evoker mechanic and three new spells into the simulationcraft/simc repository, focusing on enhancing simulation fidelity for Evoker builds. Using C++ and leveraging class design and spell system expertise, Shulman implemented conditional triggering of the time_convergence_intellect effect based on the chronowarden.time_convergence talent. The work involved updating spell initialization and action creation logic to recognize new spells and related talents, ensuring accurate action generation and future extensibility. This feature improved the correctness of spell interactions within the simulation, enabling more precise tuning and experimentation for game development scenarios involving complex class mechanics.
February 2025: Delivered Time Convergence Evoker mechanic integration and the associated spell set for simulationcraft/simc. Implemented three new Evoker spells (fury_of_the_aspects_t, oppressing_roar_t, time_spiral_t) with conditional triggering of time_convergence_intellect tied to the chronowarden.time_convergence talent. Updated spell initialization and action creation to recognize these spells and related talents, enhancing correctness and future extensibility.
February 2025: Delivered Time Convergence Evoker mechanic integration and the associated spell set for simulationcraft/simc. Implemented three new Evoker spells (fury_of_the_aspects_t, oppressing_roar_t, time_spiral_t) with conditional triggering of time_convergence_intellect tied to the chronowarden.time_convergence talent. Updated spell initialization and action creation to recognize these spells and related talents, enhancing correctness and future extensibility.

Overview of all repositories you've contributed to across your timeline