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BurnoutBeat

PROFILE

Burnoutbeat

Over five months, contributed to the Karkaranos/CapstoneRepository by delivering six features focused on enhancing user experience and visual fidelity in Unity-based game development. Work included building user settings personalization, implementing advanced fire, shockwave, lightning, and wind visual effects, and establishing foundational project structure for rapid iteration. Leveraged C#, ShaderGraph, and Unity Engine to create reusable components, refine animation timings, and integrate particle systems for immersive gameplay. Prioritized maintainable workflows and performance, updating materials, prefabs, and UI elements to support customization and clarity. No bugs were reported or fixed, reflecting a focus on feature delivery and polish throughout the development cycle.

Overall Statistics

Feature vs Bugs

82%Features

Repository Contributions

41Total
Bugs
3
Commits
41
Features
14
Lines of code
1,185,733
Activity Months7

Work History

April 2026

17 Commits • 5 Features

Apr 1, 2026

April 2026 performance summary for Karkaranos/CapstoneRepository: Delivered a cohesive set of gameplay and visual enhancements that improve feedback, onboarding, and scene fidelity, while addressing rendering issues. Key features delivered include Wind Spell Visuals and Animation, Enemy Damage Reactions and Combat Animations, Tutorial Enemy: Raccoon, Pip Spawn Animation and Lighting, and Visual Polish across prefabs, materials, and scene lighting. Major bugs fixed include Water Visual Alignment Bug Fix and Sprite Hierarchy/Positioning Fix. Overall impact: stronger player feedback, smoother onboarding for new players, deeper visual depth, and more reliable rendering across scenes. Technologies demonstrated: Unity animation system and state management (HitAnimator), prefab/material/lighting pipelines, scene layering and lighting, particle systems, and asset pipeline governance.

March 2026

15 Commits • 3 Features

Mar 1, 2026

Monthly summary for 2026-03 focusing on delivered features, major bug fixes, impact, and technologies demonstrated. Key outcomes include an animation overhaul for Raccoon and melee enemies with explicit state management, visual fidelity upgrades via shader/graph tweaks and material tweaks, and UI/UX improvements around popup systems and grid loading. A background tagging bug in popups was fixed to ensure visuals reflect the correct tag. Business impact includes improved combat responsiveness, higher visual quality, and more reliable UI behavior during loading sequences, enabling faster iteration and a smoother player experience. Technologies and skills demonstrated span Unity, C#, Animator state machines, Shader Graph, material workflows, grid-loading and prefab alignment, and Git-based collaboration for robust delivery.

February 2026

3 Commits • 2 Features

Feb 1, 2026

February 2026 — CapstoneRepository (Karkaranos): Foundations laid and immersive visuals delivered to support rapid iteration and higher quality output. No major bugs fixed this month. Business value focuses on maintainable project structure, reusable components, and enhanced user immersion for upcoming features.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025: Delivered Wind Animation Visual Enhancements for Karkaranos/CapstoneRepository. Integrated wind animation assets, refined timings and properties for smoother transitions, and updated prefab configurations and material properties to reflect wind visuals and improve runtime performance. No critical bugs fixed this month. Overall, this work enhances visual fidelity and user immersion while maintaining performance, supporting upcoming production deployment.

November 2025

2 Commits • 1 Features

Nov 1, 2025

Concise monthly summary for 2025-11 focused on feature delivery and technical impact for Karkaranos/CapstoneRepository. Delivered Lightning Spell Visual Enhancements with updated animation timings, improved UI visibility for related runes, and a new lighting-driven animation controller to boost ambiance and realism. Progressed core visual work with beam animation refinements and Lightning-1 integration. No major bugs reported; polish and stability improvements accompanied feature work. This activity enhances player immersion, clarity of rune cues, and overall product quality, contributing to user engagement and perceived value.

October 2025

2 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 — Key feature delivery focused on elevating fire and shockwave visuals. Delivered the Enhanced Fire and Shockwave Visual Effects feature, including ShockwaveShader shader graph, dissolve burn shader graphs, ember effects for fire, rendering layer updates, FMOD cache adjustments, and asset/material updates to Burning and Embers to ensure cohesive integration across the rendering pipeline.

September 2025

1 Commits • 1 Features

Sep 1, 2025

September 2025 performance summary for Karkaranos/CapstoneRepository: Delivered the User Settings Personalization feature, expanding configuration options and UI adjustments to improve user customization and preferences management. This work enhances user experience and aligns with the roadmap for personalized experiences in the Capstone project.

Activity

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Quality Metrics

Correctness89.8%
Maintainability82.0%
Architecture82.4%
Performance82.4%
AI Usage24.0%

Skills & Technologies

Programming Languages

C#JavaScriptShaderShaderGraphShaderLabUnityYAML

Technical Skills

3D Modeling3D modelingAI programmingAnimationC#C# scriptingFMODFront End DevelopmentGame DevelopmentGraphics ProgrammingParticle SystemsSettings ManagementShader DevelopmentShader GraphUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Karkaranos/CapstoneRepository

Sep 2025 Apr 2026
7 Months active

Languages Used

JavaScriptC#ShaderGraphShaderLabUnityYAMLShader

Technical Skills

Front End DevelopmentSettings ManagementFMODGame DevelopmentParticle SystemsShader Development