
Calvin Hunter developed core gameplay and level features for the proudnhello/CMPM171Project repository over three months, focusing on robust systems and iterative design. He built a combat test environment with UI-driven spawning, refactored object creation logic for maintainability, and implemented a full barrel interaction loop with improved input and trajectory handling. Using Unity and C#, Calvin integrated minimap navigation, created new assets such as pit hazards, and corrected tilemap issues to enhance level fidelity. His work emphasized end-to-end feature delivery, asset management, and code refactoring, enabling rapid QA cycles and supporting flexible, testable gameplay scenarios across evolving project requirements.

June 2025 performance summary for proudnhello/CMPM171Project. Delivered critical visuals, hazards, and navigation enhancements that improve level fidelity and player experience. Fixed desert tilemap bug; added new pit hazard asset; introduced minimap support across existing prefabs. These changes enhanced level correctness, design flexibility, and gameplay usability, enabling richer level design and faster iteration.
June 2025 performance summary for proudnhello/CMPM171Project. Delivered critical visuals, hazards, and navigation enhancements that improve level fidelity and player experience. Fixed desert tilemap bug; added new pit hazard asset; introduced minimap support across existing prefabs. These changes enhanced level correctness, design flexibility, and gameplay usability, enabling richer level design and faster iteration.
May 2025 performance summary for proudnhello/CMPM171Project: Delivered two core features enabling a playable barrel interaction loop and reliable navigation support, accelerating QA readiness and level-design feedback. End-to-end implementation of item interaction (pickup, hold, throw) with improved trajectory and input handling, plus minimap integration with rendering, assets, and scene wiring to provide a clear player overview.
May 2025 performance summary for proudnhello/CMPM171Project: Delivered two core features enabling a playable barrel interaction loop and reliable navigation support, accelerating QA readiness and level-design feedback. End-to-end implementation of item interaction (pickup, hold, throw) with improved trajectory and input handling, plus minimap integration with rendering, assets, and scene wiring to provide a clear player overview.
April 2025: Delivered a Combat Test Environment including a playable scene and a Combat Test Room with UI-based spawning of enemies, destroyables, and forageables. Refactored the spawning system to simplify object creation, improving reliability and testability. This groundwork enables rapid iteration for combat scenarios and QA across the CMPM171Project repository.
April 2025: Delivered a Combat Test Environment including a playable scene and a Combat Test Room with UI-based spawning of enemies, destroyables, and forageables. Refactored the spawning system to simplify object creation, improving reliability and testability. This groundwork enables rapid iteration for combat scenarios and QA across the CMPM171Project repository.
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