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Jake Sales

PROFILE

Jake Sales

Over three months, J.F. Sales developed and enhanced core gameplay systems for the proudnhello/CMPM171Project repository, focusing on user experience, maintainability, and data-driven design. They implemented collision-based drag-and-drop validation, customizable keybinding with input conflict detection, and a comprehensive cosmetics system with achievement integration. Using Unity, C#, and ShaderLab, Sales built robust UI frameworks for settings and options, introduced new mechanics like soup drinking with cooldowns, and ensured seamless asset and material management. Their work addressed both feature development and bug resolution, demonstrating depth in game development, input systems, and UI/UX, while maintaining clean version control and project hygiene throughout.

Overall Statistics

Feature vs Bugs

67%Features

Repository Contributions

25Total
Bugs
3
Commits
25
Features
6
Lines of code
80,080
Activity Months3

Work History

June 2025

8 Commits • 2 Features

Jun 1, 2025

June 2025 — Proudnhello/CMPM171Project: Delivered a major Cosmetic System Expansion with UI, items, selection, unlocks, and data/achievements integration, plus targeted bug fixes and input improvements. Highlights include data-driven cosmetics carried through to the main menu, the Wanderer cosmetic and its unlock achievement, and a startup material application fix that ensures correct cosmetics on GameScene startup.

May 2025

15 Commits • 3 Features

May 1, 2025

May 2025 performance summary for proudnhello/CMPM171Project. Delivered foundational UI and control systems that unlock user customization, gameplay polish, and repository hygiene, enabling faster iteration and a better player experience. Key features were implemented with cross-scene integration and input remapping, while critical bugs were resolved to stabilize gameplay flows. The month emphasized business value through improved user onboarding, accessibility, and maintainability.

April 2025

2 Commits • 1 Features

Apr 1, 2025

April 2025 delivered a collision-based drag-and-drop validation feature with visual feedback and automatic revert for invalid placements in proudnhello/CMPM171Project, plus BasketWall tagging enhancement for consistent collision detection. The work strengthened UX, data integrity, and maintainability.

Activity

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Quality Metrics

Correctness82.8%
Maintainability83.2%
Architecture77.8%
Performance76.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#ShaderLabUnityUnity AssetYAML

Technical Skills

Achievement SystemsAnimationAsset ManagementBug FixingC#Data DefinitionGame DevelopmentInput SystemKeybindingKeybinding ConfigurationLocalizationMaterial CreationPhysicsProject CleanupScene Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

proudnhello/CMPM171Project

Apr 2025 Jun 2025
3 Months active

Languages Used

C#UnityUnity AssetShaderLabYAML

Technical Skills

Game DevelopmentPhysicsUI DevelopmentUnityBug FixingC#

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