
During January 2025, Char contributed to the proudnhello/CMPM171Project repository by overhauling the user interface and health display systems, unifying health indicators and refining damage feedback for improved player experience. Char stabilized the projectile system by reintroducing direct instantiation and destruction in C#, removing pooling to simplify management. They developed a status effects framework for enemies, integrating it with room generation and health bar UI, and enhanced scene management through test scaffolding and serialization updates for compatibility. Utilizing Unity, C#, and object-oriented programming, Char’s work demonstrated depth in both gameplay systems and UI implementation, addressing stability and maintainability within the project.

January 2025 performance summary for proudnhello/CMPM171Project. Delivered cohesive UI and health UI improvements, reinforced by a stabilized projectile system and integrated enemy status effects, alongside scene scaffolding and serialization versioning to support stable iteration.
January 2025 performance summary for proudnhello/CMPM171Project. Delivered cohesive UI and health UI improvements, reinforced by a stabilized projectile system and integrated enemy status effects, alongside scene scaffolding and serialization versioning to support stable iteration.
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