
Ethan Heffan developed core gameplay systems and platform features for the proudnhello/CMPM171Project repository, focusing on robust architecture and cross-platform readiness. He engineered dynamic camera and UI systems, overhauled soup mechanics and data handling, and implemented persistent save/load functionality to support seamless player progression. Using C#, Unity, and FMOD, Ethan refactored asset management, integrated analytics, and enabled Steam and itch.io deployment through platform-specific compilation. His work included backend unlock systems, adaptive music, and localization pipelines, addressing both user experience and maintainability. The depth of his contributions is reflected in stable releases, scalable content pipelines, and improved data-driven development workflows.

July 2025: Advanced CMPM171Project toward multi-platform readiness and a robust gameplay loop. Implemented itch.io debug build support and platform-specific adjustments (Unity settings, FMOD, and asset paths), overhauled core soup mechanics and data handling, and delivered UI, localization, and rendering improvements to support richer visuals and player-facing content. These efforts expand distribution reach, reduce maintenance costs, and enable data-driven content updates with improved localization and asset management.
July 2025: Advanced CMPM171Project toward multi-platform readiness and a robust gameplay loop. Implemented itch.io debug build support and platform-specific adjustments (Unity settings, FMOD, and asset paths), overhauled core soup mechanics and data handling, and delivered UI, localization, and rendering improvements to support richer visuals and player-facing content. These efforts expand distribution reach, reduce maintenance costs, and enable data-driven content updates with improved localization and asset management.
June 2025 monthly summary for proudnhello/CMPM171Project emphasizing feature delivery, system stabilization, and platform integrations. Focused on UI/UX improvements, backend readiness, and music/audio enhancements, with alignment to business value (player experience, data persistence, and Steam distribution).
June 2025 monthly summary for proudnhello/CMPM171Project emphasizing feature delivery, system stabilization, and platform integrations. Focused on UI/UX improvements, backend readiness, and music/audio enhancements, with alignment to business value (player experience, data persistence, and Steam distribution).
May 2025 Monthly Summary for proudnhello/CMPM171Project: Focused on stabilizing architecture, enabling persistent progress, and laying groundwork for new content and release readiness. Delivered major engineering milestones across persistence, scene/room organization, and gameplay systems, while addressing critical rendering and UI issues to improve stability, UX, and data-driven decision making.
May 2025 Monthly Summary for proudnhello/CMPM171Project: Focused on stabilizing architecture, enabling persistent progress, and laying groundwork for new content and release readiness. Delivered major engineering milestones across persistence, scene/room organization, and gameplay systems, while addressing critical rendering and UI issues to improve stability, UX, and data-driven decision making.
April 2025 monthly summary for proudnhello/CMPM171Project focusing on camera system overhaul and stability fixes. Implemented dynamic positioning and zoom via orthographic size and target-based camera management, removing PixelPerfectCamera to support flexible camera behavior across screen sizes and input-driven changes. Addressed rendering stability by fixing black screen cuts and crosshair alignment, with additional enemy collider radius tuning to improve gameplay feel. Delivered business value by reducing manual camera tweaks and improving player experience across devices.
April 2025 monthly summary for proudnhello/CMPM171Project focusing on camera system overhaul and stability fixes. Implemented dynamic positioning and zoom via orthographic size and target-based camera management, removing PixelPerfectCamera to support flexible camera behavior across screen sizes and input-driven changes. Addressed rendering stability by fixing black screen cuts and crosshair alignment, with additional enemy collider radius tuning to improve gameplay feel. Delivered business value by reducing manual camera tweaks and improving player experience across devices.
March 2025 CMPM171Project monthly summary focused on delivering measurable business value through engaging gameplay features, stability improvements, and platform readiness. Key outcomes include richer combat mechanics, flexible level design, AI variety, and improved data management, underpinned by targeted fixes to ensure a stable release cycle across multiple platforms.
March 2025 CMPM171Project monthly summary focused on delivering measurable business value through engaging gameplay features, stability improvements, and platform readiness. Key outcomes include richer combat mechanics, flexible level design, AI variety, and improved data management, underpinned by targeted fixes to ensure a stable release cycle across multiple platforms.
February 2025 — CMPM171Project (Month: 2025-02) Key features delivered - Soup System Refactor and Cleanup: major overhaul to align with the new architecture and remove legacy code, reducing technical debt and enabling future system enhancements. - Tiles and Room/Block Tile Integration: implemented full tileset support across rooms and blocks, including non-rotated blocks, enabling consistent visuals and faster level design. - Camera, Collision, and Player Movement: improved camera behavior, wall collisions, and added smooth animations for player walk, idle, and swing actions, delivering more responsive gameplay. - Codebase Structure Cleanup and Manager Refactor: reorganized interactable folders and refactored manager scripts into a single, coherent object for easier maintenance and onboarding. - UI/UX and Visual Feedback: updated UI canvas layout, enhanced end-block visuals and tooltips, and introduced outline shader to highlight interactable objects. - Scene transitions and platform readiness: implemented scene transition to the main game, updated WebGL build settings, and integrated FMOD for audio plus Recorder package for recording/playback. Major bugs fixed - Collectible collider size fix for flavor collectibles to ensure accurate hit detection. - Room layering bugs resolved for intermediate rooms to ensure correct rendering order. - Gameplay stability fixes addressing death/skill-related issues. - Enemy projectile collision: ensured walls block enemy projectiles. - End blocks width alignment fix. - Enemy-on-enemy collision bug fixed. - Ambiguous commit message stabilization investigated and code paths stabilized where applicable. Overall impact and accomplishments - Significantly reduced technical debt and improved maintainability through targeted refactors. - Enhanced player experience with smoother camera, reliable collisions, and polished UI/UX, supporting higher player retention. - Improved platform readiness with WebGL build optimizations and audio/recording enhancements, enabling broader deployment. Technologies/skills demonstrated - Unity/C# architecture refactor and codebase organization - Tileset integration and world-building pipelines - Camera, collision, and animation systems - UI/UX design, world-space UI considerations, and shader development (outline shader) - FMOD audio integration and world-space audio considerations - WebGL build optimization and packaging (Recorder integration)
February 2025 — CMPM171Project (Month: 2025-02) Key features delivered - Soup System Refactor and Cleanup: major overhaul to align with the new architecture and remove legacy code, reducing technical debt and enabling future system enhancements. - Tiles and Room/Block Tile Integration: implemented full tileset support across rooms and blocks, including non-rotated blocks, enabling consistent visuals and faster level design. - Camera, Collision, and Player Movement: improved camera behavior, wall collisions, and added smooth animations for player walk, idle, and swing actions, delivering more responsive gameplay. - Codebase Structure Cleanup and Manager Refactor: reorganized interactable folders and refactored manager scripts into a single, coherent object for easier maintenance and onboarding. - UI/UX and Visual Feedback: updated UI canvas layout, enhanced end-block visuals and tooltips, and introduced outline shader to highlight interactable objects. - Scene transitions and platform readiness: implemented scene transition to the main game, updated WebGL build settings, and integrated FMOD for audio plus Recorder package for recording/playback. Major bugs fixed - Collectible collider size fix for flavor collectibles to ensure accurate hit detection. - Room layering bugs resolved for intermediate rooms to ensure correct rendering order. - Gameplay stability fixes addressing death/skill-related issues. - Enemy projectile collision: ensured walls block enemy projectiles. - End blocks width alignment fix. - Enemy-on-enemy collision bug fixed. - Ambiguous commit message stabilization investigated and code paths stabilized where applicable. Overall impact and accomplishments - Significantly reduced technical debt and improved maintainability through targeted refactors. - Enhanced player experience with smoother camera, reliable collisions, and polished UI/UX, supporting higher player retention. - Improved platform readiness with WebGL build optimizations and audio/recording enhancements, enabling broader deployment. Technologies/skills demonstrated - Unity/C# architecture refactor and codebase organization - Tileset integration and world-building pipelines - Camera, collision, and animation systems - UI/UX design, world-space UI considerations, and shader development (outline shader) - FMOD audio integration and world-space audio considerations - WebGL build optimization and packaging (Recorder integration)
Concise monthly summary for 2025-01 focusing on key accomplishments in proudnhello/CMPM171Project. Highlights include UI improvements to health and soup pot display, updated UI anchoring/scaling, and health-system-triggered UI refresh, plus minor enemy-speed balance adjustments. No major bugs fixed this month; delivery enhances UX and gameplay pacing.
Concise monthly summary for 2025-01 focusing on key accomplishments in proudnhello/CMPM171Project. Highlights include UI improvements to health and soup pot display, updated UI anchoring/scaling, and health-system-triggered UI refresh, plus minor enemy-speed balance adjustments. No major bugs fixed this month; delivery enhances UX and gameplay pacing.
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