
Worked on the onirise/Failsafe repository, delivering gameplay features and stability improvements across four months. Focused on Unity development using C# and the Unity UI Toolkit, implementing systems such as FMOD audio integration, a modular health architecture with dependency injection, and Vulkan-optimized Linux builds. Addressed asset management, input handling, and build engineering challenges by refactoring input systems, resolving build errors, and improving initialization order for subsystems. Enhanced user experience with UI updates and gameplay tuning, while maintaining repository hygiene through code cleanup and version control. The work resulted in more reliable cross-platform builds, smoother player interactions, and improved maintainability for future development.
In August 2025, I focused on improving input responsiveness and subsystem initialization reliability for Onirise/Failsafe. Delivered a refactor of grab/drop input to use a direct InputAction, and fixed the initialization order of the Player Hands subsystem, resulting in more predictable gameplay interactions and more robust startup behavior across builds.
In August 2025, I focused on improving input responsiveness and subsystem initialization reliability for Onirise/Failsafe. Delivered a refactor of grab/drop input to use a direct InputAction, and fixed the initialization order of the Player Hands subsystem, resulting in more predictable gameplay interactions and more robust startup behavior across builds.
July 2025 performance snapshot for onirise/Failsafe. Key progress includes shipping a Vulkan-only Linux build configuration, correcting scene navigation, and stabilizing the build by removing unused imports. These changes improve cross-platform reliability, user experience, and maintainability.
July 2025 performance snapshot for onirise/Failsafe. Key progress includes shipping a Vulkan-only Linux build configuration, correcting scene navigation, and stabilizing the build by removing unused imports. These changes improve cross-platform reliability, user experience, and maintainability.
June 2025 performance summary for onirise/Failsafe: Delivered core platform improvements and stability enhancements with a focus on Linux performance, modular health system architecture, and enhanced player interactions. Key outcomes include Linux Vulkan optimization for standalone builds, a DI-based health system redesign with GameLifetimeScope and PlayerLifetimeScope, a new QuitPopup UI, a Carrying Item Usage system with Use action, and Stimpack item integration with collider fixes. Additional stability work addressed Graphy GUID merge conflicts, null safety for the Ledge component, and NavMesh meta cleanup to prevent asset issues. These changes collectively improve runtime stability, testability, and player experience across Linux and Windows, enabling faster iteration and more robust feature delivery.
June 2025 performance summary for onirise/Failsafe: Delivered core platform improvements and stability enhancements with a focus on Linux performance, modular health system architecture, and enhanced player interactions. Key outcomes include Linux Vulkan optimization for standalone builds, a DI-based health system redesign with GameLifetimeScope and PlayerLifetimeScope, a new QuitPopup UI, a Carrying Item Usage system with Use action, and Stimpack item integration with collider fixes. Additional stability work addressed Graphy GUID merge conflicts, null safety for the Ledge component, and NavMesh meta cleanup to prevent asset issues. These changes collectively improve runtime stability, testability, and player experience across Linux and Windows, enabling faster iteration and more robust feature delivery.
May 2025 monthly summary for onirise/Failsafe: delivered critical features and stability improvements across FMOD audio integration, editor/build workflows, and gameplay tuning; resolved key bugs affecting asset loading, input handling, and test content; improved repository hygiene to support sustainable engineering velocity. Business value: more reliable builds, platform-ready audio assets, improved user control, and faster iteration cycles across development and QA.
May 2025 monthly summary for onirise/Failsafe: delivered critical features and stability improvements across FMOD audio integration, editor/build workflows, and gameplay tuning; resolved key bugs affecting asset loading, input handling, and test content; improved repository hygiene to support sustainable engineering velocity. Business value: more reliable builds, platform-ready audio assets, improved user control, and faster iteration cycles across development and QA.

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