
Over nine months, this developer engineered and refined the audio and animation systems for the Karkaranos/CapstoneRepository Unity project. They established a scalable FMOD-based audio pipeline, integrating C# scripting and XML manipulation to manage assets, scene transitions, and dynamic sound playback. Their work included implementing 3D spatial audio, UI volume controls, and robust audio state management to enhance player immersion and reliability. By aligning animation systems with FMOD integration and addressing bugs such as audio stacking and playback errors, they improved cross-platform consistency and maintainability. The result was a modular, production-ready framework supporting rapid iteration and high-quality game audio experiences.
May 2026 monthly summary for Karkaranos/CapstoneRepository. Delivered feature and reliability improvements to core audio and animation subsystems, with FMOD integration readiness, resulting in improved player immersion and streamlined design workflow. Key deliveries include Animation System Enhancements with FMOD integration alignment, Audio System Enhancements with volume and mixer improvements, and End Level Audio Playback bug fix ensuring correct victory/defeat jingles. Impact includes enhanced gameplay feel, reduced audio playback issues, and easier future iteration. Technologies/skills demonstrated include game engine integration, FMOD-based audio design, modular audio relationships, and cross-branch collaboration.
May 2026 monthly summary for Karkaranos/CapstoneRepository. Delivered feature and reliability improvements to core audio and animation subsystems, with FMOD integration readiness, resulting in improved player immersion and streamlined design workflow. Key deliveries include Animation System Enhancements with FMOD integration alignment, Audio System Enhancements with volume and mixer improvements, and End Level Audio Playback bug fix ensuring correct victory/defeat jingles. Impact includes enhanced gameplay feel, reduced audio playback issues, and easier future iteration. Technologies/skills demonstrated include game engine integration, FMOD-based audio design, modular audio relationships, and cross-branch collaboration.
April 2026 — Capstone audio/UI improvement sprint for Karkaranos/CapstoneRepository. Delivered end-to-end audio balance, expanded asset library, stability fixes, save/state support, and UI feedback enhancements, driving richer player immersion and fewer regressions.
April 2026 — Capstone audio/UI improvement sprint for Karkaranos/CapstoneRepository. Delivered end-to-end audio balance, expanded asset library, stability fixes, save/state support, and UI feedback enhancements, driving richer player immersion and fewer regressions.
Monthly summary for 2026-03 for Karkaranos/CapstoneRepository. Delivered a comprehensive FMOD-based audio overhaul across the Unity project, enabling seamless scene transitions, robust BGM/ambient audio, and end-screen audio handling, coupled with pause-state behavior. Introduced new gameplay sound assets and metadata/configuration to enrich immersion. Implemented audio caching, a listener-based system, and transition management to improve performance and reliability. The work establishes a scalable audio framework for future features while directly enhancing player experience and engagement.
Monthly summary for 2026-03 for Karkaranos/CapstoneRepository. Delivered a comprehensive FMOD-based audio overhaul across the Unity project, enabling seamless scene transitions, robust BGM/ambient audio, and end-screen audio handling, coupled with pause-state behavior. Introduced new gameplay sound assets and metadata/configuration to enrich immersion. Implemented audio caching, a listener-based system, and transition management to improve performance and reliability. The work establishes a scalable audio framework for future features while directly enhancing player experience and engagement.
February 2026 monthly summary for Karkaranos/CapstoneRepository focusing on delivering a foundational Character Animation System and comprehensive Audio System Enhancements to improve visuals, immersion, and user control. Implemented an initial character animation framework with idle, pop-up, and unflip animations and corresponding animator controllers. Enhanced the audio system with 3D spatial attributes, volume controls UI, background music, and ambience integration to create a more immersive experience. Fixed a FMOD-related bug and improved audio instantiation reliability through the AudioManager. Overall impact includes improved player engagement, more reliable audio behavior, and demonstrable technical craftsmanship across Unity animation and FMOD integration.
February 2026 monthly summary for Karkaranos/CapstoneRepository focusing on delivering a foundational Character Animation System and comprehensive Audio System Enhancements to improve visuals, immersion, and user control. Implemented an initial character animation framework with idle, pop-up, and unflip animations and corresponding animator controllers. Enhanced the audio system with 3D spatial attributes, volume controls UI, background music, and ambience integration to create a more immersive experience. Fixed a FMOD-related bug and improved audio instantiation reliability through the AudioManager. Overall impact includes improved player engagement, more reliable audio behavior, and demonstrable technical craftsmanship across Unity animation and FMOD integration.
January 2026 monthly summary for Karkaranos/CapstoneRepository focused on the End Level Menu audio experience. Delivered a targeted audio management feature that prevents audio stacking and ensures clean playback state when the end-level menu is shown or hidden by integrating FMOD bus control. This work enhances player immersion and reduces audio glitches in critical UI transitions.
January 2026 monthly summary for Karkaranos/CapstoneRepository focused on the End Level Menu audio experience. Delivered a targeted audio management feature that prevents audio stacking and ensures clean playback state when the end-level menu is shown or hidden by integrating FMOD bus control. This work enhances player immersion and reduces audio glitches in critical UI transitions.
December 2025 — Audio subsystem improvements for Karkaranos/CapstoneRepository. Implemented immersive audio enhancements by adding wind and lightning spell sounds to the rune selection menu, introduced a new knockback sound, and tuned audio properties to elevate overall gameplay audio quality. Fixed a missing knockback audio line to ensure consistent feedback during combat. These changes are tracked in two commits for clear traceability (5b47d5bbcf62bf9e07b42270be98bedc27ea44e1; f2f26b852eeeed2b60a12b005383d46ba7876abe). Business impact: stronger player immersion and feedback, contributing to retention and perceived quality. Technical achievements: feature delivery, audio pipeline adjustments, and robust debugging with clear commit history.
December 2025 — Audio subsystem improvements for Karkaranos/CapstoneRepository. Implemented immersive audio enhancements by adding wind and lightning spell sounds to the rune selection menu, introduced a new knockback sound, and tuned audio properties to elevate overall gameplay audio quality. Fixed a missing knockback audio line to ensure consistent feedback during combat. These changes are tracked in two commits for clear traceability (5b47d5bbcf62bf9e07b42270be98bedc27ea44e1; f2f26b852eeeed2b60a12b005383d46ba7876abe). Business impact: stronger player immersion and feedback, contributing to retention and perceived quality. Technical achievements: feature delivery, audio pipeline adjustments, and robust debugging with clear commit history.
November 2025: Delivered a major FMOD Audio Engine overhaul with a refreshed scene structure and asset management to boost audio stability and performance across platforms. Completed Ambient, SFX, and Background Music system enhancements to enrich the audio experience and support dynamic gameplay cues. Cleaned AudioManager by removing unused methods, reducing errors, and improving code clarity. These efforts improve cross-platform consistency, player immersion, and long-term maintainability.
November 2025: Delivered a major FMOD Audio Engine overhaul with a refreshed scene structure and asset management to boost audio stability and performance across platforms. Completed Ambient, SFX, and Background Music system enhancements to enrich the audio experience and support dynamic gameplay cues. Cleaned AudioManager by removing unused methods, reducing errors, and improving code clarity. These efforts improve cross-platform consistency, player immersion, and long-term maintainability.
Month 2025-10 — Monthly work summary focused on delivering FMOD Studio integration and asset management improvements in the CapstoneRepository (Karkaranos/CapstoneRepository). Delivered a complete FMOD workflow within Unity: set up a new FMOD project, renamed/added assets, configured FMOD banks as asset bundles, and updated project paths and Unity settings to ensure reliable FMOD playback and asset loading. These changes establish a production-ready audio pipeline and reduce integration friction for future features.
Month 2025-10 — Monthly work summary focused on delivering FMOD Studio integration and asset management improvements in the CapstoneRepository (Karkaranos/CapstoneRepository). Delivered a complete FMOD workflow within Unity: set up a new FMOD project, renamed/added assets, configured FMOD banks as asset bundles, and updated project paths and Unity settings to ensure reliable FMOD playback and asset loading. These changes establish a production-ready audio pipeline and reduce integration friction for future features.
September 2025: Delivered FMOD audio integration groundwork in CapstoneRepository, establishing a dedicated audio scene and configuration to support scalable game audio.
September 2025: Delivered FMOD audio integration groundwork in CapstoneRepository, establishing a dedicated audio scene and configuration to support scalable game audio.

Overview of all repositories you've contributed to across your timeline