
Contributed to the NbcampUnreal/2nd-Team6-Final-Project by delivering 24 features and resolving 20 bugs over three months, focusing on Unreal Engine development with C++ and Blueprint. Work included building and refining UI elements such as the Title Screen and HUD, expanding and managing 3D asset libraries, and enhancing level design through prototyping and environment art. Improved gameplay quality by integrating audio, VFX, and localization, while stabilizing AI behavior and asset pipelines. Emphasized maintainability through refactoring, version control, and workflow optimization, resulting in more reliable play experiences, scalable design, and higher visual fidelity across multiple gameplay areas and boss encounters.
Month: 2025-07 — Focused on stabilizing AI behavior and ensuring consistent visual fidelity. Delivered AI Target Locking Stabilization with Never Stream high-resolution textures, and updated level maps and texture assets. Addressed AI repositioning bugs with a focused fix. Result: more reliable AI interactions and higher-quality visuals with predictable rendering.
Month: 2025-07 — Focused on stabilizing AI behavior and ensuring consistent visual fidelity. Delivered AI Target Locking Stabilization with Never Stream high-resolution textures, and updated level maps and texture assets. Addressed AI repositioning bugs with a focused fix. Result: more reliable AI interactions and higher-quality visuals with predictable rendering.
June 2025 — NbcampUnreal/2nd-Team6-Final-Project: delivered substantial PresentLevel enhancements, system stability improvements, and design-level upgrades that collectively raise gameplay quality, visual polish, and team velocity. The month focused on completing level lifecycle improvements, asset integration, and boss encounter fidelity, while maintaining a strong emphasis on business value through reliable play experiences and scalable design.
June 2025 — NbcampUnreal/2nd-Team6-Final-Project: delivered substantial PresentLevel enhancements, system stability improvements, and design-level upgrades that collectively raise gameplay quality, visual polish, and team velocity. The month focused on completing level lifecycle improvements, asset integration, and boss encounter fidelity, while maintaining a strong emphasis on business value through reliable play experiences and scalable design.
May 2025 highlights for NbcampUnreal/2nd-Team6-Final-Project: UI polish, prototyping, and asset pipeline enhancements across the Unreal-based project. Delivered core onboarding/UI elements, expanded asset catalog, and established faster iteration workflows that improved developer productivity and gameplay iteration speed.
May 2025 highlights for NbcampUnreal/2nd-Team6-Final-Project: UI polish, prototyping, and asset pipeline enhancements across the Unreal-based project. Delivered core onboarding/UI elements, expanded asset catalog, and established faster iteration workflows that improved developer productivity and gameplay iteration speed.

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