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During two months on the NbcampUnreal/2nd-Team6-Final-Project repository, YMW1023 overhauled core combat and skill systems, introducing data-driven design for scalable configuration and maintainability. They implemented new boss encounters, expanded weapon and skill repertoires, and integrated animation and audio assets to enhance gameplay feedback. Using C++, Unreal Engine Blueprints, and DataTables, YMW1023 addressed complex AI logic, collision detection, and animation synchronization, resolving 32 bugs and delivering 37 features. Their work improved combat flow, reduced edge-case errors, and enabled rapid iteration on new content. The depth of engineering demonstrated robust system architecture and a strong focus on player experience.

Overall Statistics

Feature vs Bugs

54%Features

Repository Contributions

130Total
Bugs
32
Commits
130
Features
37
Lines of code
13,277
Activity Months2

Work History

June 2025

69 Commits • 25 Features

Jun 1, 2025

June 2025 Monthly Summary — NbcampUnreal/2nd-Team6-Final-Project Key features delivered: - Boss1 Combat Enhancements: added Boss1 sound and parry animation to combat visuals and audio. Commits: d3438b92c4585d34509b9dc2a5a11e0ac6866f06; b163ed39f1111e94b22cce9ae39437e25ac65e51. - Boss4 Combat Additions: added Boss4 with walk animation, FlameStrike Skill, and registration in DataTable. Commits: 2f229b643dfb2e2c63216069f89758688032ad23; 9da0dc40b0b24273c612f1141762c9702c82fbed; 67f08d49e3aff6d2aa240f92e464ca0c9488eae7; a0745976b2d7e057238abd5ec0347a5e04fef13c. - Weapon System Enhancements: attached weapon to character mesh and added weapon trails/effects. Commits: 98884469d39b8bfecc0939fea585177ffab2224a; 5af772ab6ec5fc10d7e52e3069779e76f2ebb4fe; 79b1be1455f6a05ef88d5e5f3de80d4efe6294f2. - Attack Visuals & DataTable Improvements: added attack effect visuals and refreshed Skill DataTable. Commits: 0bd0d8c9b233027d9b34e31cf96d51805f9c125f; 1708a2c1d2a0b862e98dde15c0d200ca7f08227a; 2231d9617acfc8a93f2134256a2d9cdaaee61d8d; 74b9de6b07017c534d3226e96d33c2b1e24f1f58. - Parried DataTable: added Parried state to DataTable. Commit: 74b9de6b07017c534d3226e96d33c2b1e24f1f58. Major bugs fixed: - Boss1 EvadeAttack and parry handling during attack to ensure proper combat flow. Commits: d6b03677b3e77593bd47a658252060c708169d06; 0b5726886c3fad51fc9308367580675acee62bd6. - Boss1 AI logic and Boss1 JumpAttack timing/behavior fixes. Commits: 5ebe11d9aada148ef7d6ebd258b7a81dd2765b9d; 4bd7fc72cf7eeec2766cbe69c1a0145ff4f4db35. - Remove viewport debug print. Commit: 5b1f4f90dfca60ea32cb87b79e474bd4a07abf67. - Skill Data Table alignment fixes and skill combo reset logic updates. Commits: 4bd3e51e19d8fa4e3cb057e611689a4bee04ad93; 298b77e1c0411ab6e72d1b546b83c4b8c801b9de; 0c69afdad619a0cc4724264181891959a2b2e8bf; f5948712156bf97ecb1a2c19b26293bd855f970d. - Boss4 AI logic fixes and related SpawnClone adjustments. Commits: 3f5e4deffd6188f3832b22e5ac9c6a6456019dca; 5b61dee345195039b7437a5bf8c744786bc40730; 40d400acdca165bfe71ab90b5a684df32b893891; 3bb22b2ef571bb4f80141f795de1a3b265bca869. - Misc bug fixes: Boss3 files Revision Conflict; SpawnClone Skill damage updates; animation file path corrections. Commits: a9fc7d52674eae3ed56305682a9d5597a9c420ad; 556afa116eaba8a9b110048e6569691a02e73d50; b9e67c3bb1d8de3985328eeb02638c80261955f1. Overall impact and accomplishments: - Substantial enhancement of combat fidelity and visual/audio feedback, enabling more immersive boss battles and refined weapon/skill interactions. - Data-driven design matured via DataTable integrations for Parried state, Boss4 skills, and Skill/Weapon data synchronization, reducing content integration time and likelihood of drift between definitions and in-game behavior. - Improved reliability and performance of combat flows with targeted AI/animation fixes, reducing edge-case bugs and improving player experience in high-intensity encounters. Technologies/skills demonstrated: - Unreal Engine gameplay programming, Animation and Audio integration, and advanced DataTable management. - AI/Behavior Tree improvements and scalable boss scaffolding (Boss4 updates). - Asset pipelines for weapons, sounds, and FX, with data-driven content planning. - Commit hygiene and incremental delivery enabling faster feedback and rollbacks if needed. Business value: - Higher player satisfaction through stable, responsive combat and clearer feedback, contributing to retention and monetization potential. More robust data-driven systems help the team ship new bosses and features with lower risk and faster turnaround.

May 2025

61 Commits • 12 Features

May 1, 2025

May 2025: Delivered a comprehensive Skill and Combat overhaul for the NbcampUnreal/2nd-Team6-Final-Project, establishing data-driven foundations, expanding the combat repertoire, and stabilizing core gameplay loops. Focused improvements on the Skill system, data-driven configuration, boss encounters, animation polish, and maintainability to accelerate iteration and business value.

Activity

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Quality Metrics

Correctness85.2%
Maintainability84.6%
Architecture77.0%
Performance72.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

AssetC++INIUAssetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AIAI BehaviorAI Behavior TreesAI DevelopmentAI LogicAI ProgrammingActor Lifecycle ManagementActor SpawningAnimationAnimation BlueprintsAnimation IntegrationAnimation MontagesAnimation SystemAnimation SystemsAsset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team6-Final-Project

May 2025 Jun 2025
2 Months active

Languages Used

C++INIUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptAssetUAsset

Technical Skills

AIAI DevelopmentAI ProgrammingActor Lifecycle ManagementActor SpawningAnimation

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