EXCEEDS logo
Exceeds
Development-Floor

PROFILE

Development-floor

Contributed to the NbcampUnreal/2nd-Team6-Final-Project by delivering a comprehensive overhaul of skill and combat systems, focusing on data-driven design and maintainability. Developed new boss encounters, expanded weapon and skill repertoires, and integrated advanced animation and audio feedback to enhance gameplay immersion. Leveraged Unreal Engine, C++, and Blueprint scripting to implement scalable systems for AI behavior, combat mechanics, and asset management. Addressed over thirty bugs and delivered thirty-seven features in two months, improving reliability and player experience. The work emphasized robust DataTable integration, streamlined content pipelines, and iterative delivery, enabling faster feature development and reducing integration risk for the team.

Overall Statistics

Feature vs Bugs

54%Features

Repository Contributions

130Total
Bugs
32
Commits
130
Features
37
Lines of code
13,277
Activity Months2

Work History

June 2025

69 Commits • 25 Features

Jun 1, 2025

June 2025 Monthly Summary — NbcampUnreal/2nd-Team6-Final-Project Key features delivered: - Boss1 Combat Enhancements: added Boss1 sound and parry animation to combat visuals and audio. Commits: d3438b92c4585d34509b9dc2a5a11e0ac6866f06; b163ed39f1111e94b22cce9ae39437e25ac65e51. - Boss4 Combat Additions: added Boss4 with walk animation, FlameStrike Skill, and registration in DataTable. Commits: 2f229b643dfb2e2c63216069f89758688032ad23; 9da0dc40b0b24273c612f1141762c9702c82fbed; 67f08d49e3aff6d2aa240f92e464ca0c9488eae7; a0745976b2d7e057238abd5ec0347a5e04fef13c. - Weapon System Enhancements: attached weapon to character mesh and added weapon trails/effects. Commits: 98884469d39b8bfecc0939fea585177ffab2224a; 5af772ab6ec5fc10d7e52e3069779e76f2ebb4fe; 79b1be1455f6a05ef88d5e5f3de80d4efe6294f2. - Attack Visuals & DataTable Improvements: added attack effect visuals and refreshed Skill DataTable. Commits: 0bd0d8c9b233027d9b34e31cf96d51805f9c125f; 1708a2c1d2a0b862e98dde15c0d200ca7f08227a; 2231d9617acfc8a93f2134256a2d9cdaaee61d8d; 74b9de6b07017c534d3226e96d33c2b1e24f1f58. - Parried DataTable: added Parried state to DataTable. Commit: 74b9de6b07017c534d3226e96d33c2b1e24f1f58. Major bugs fixed: - Boss1 EvadeAttack and parry handling during attack to ensure proper combat flow. Commits: d6b03677b3e77593bd47a658252060c708169d06; 0b5726886c3fad51fc9308367580675acee62bd6. - Boss1 AI logic and Boss1 JumpAttack timing/behavior fixes. Commits: 5ebe11d9aada148ef7d6ebd258b7a81dd2765b9d; 4bd7fc72cf7eeec2766cbe69c1a0145ff4f4db35. - Remove viewport debug print. Commit: 5b1f4f90dfca60ea32cb87b79e474bd4a07abf67. - Skill Data Table alignment fixes and skill combo reset logic updates. Commits: 4bd3e51e19d8fa4e3cb057e611689a4bee04ad93; 298b77e1c0411ab6e72d1b546b83c4b8c801b9de; 0c69afdad619a0cc4724264181891959a2b2e8bf; f5948712156bf97ecb1a2c19b26293bd855f970d. - Boss4 AI logic fixes and related SpawnClone adjustments. Commits: 3f5e4deffd6188f3832b22e5ac9c6a6456019dca; 5b61dee345195039b7437a5bf8c744786bc40730; 40d400acdca165bfe71ab90b5a684df32b893891; 3bb22b2ef571bb4f80141f795de1a3b265bca869. - Misc bug fixes: Boss3 files Revision Conflict; SpawnClone Skill damage updates; animation file path corrections. Commits: a9fc7d52674eae3ed56305682a9d5597a9c420ad; 556afa116eaba8a9b110048e6569691a02e73d50; b9e67c3bb1d8de3985328eeb02638c80261955f1. Overall impact and accomplishments: - Substantial enhancement of combat fidelity and visual/audio feedback, enabling more immersive boss battles and refined weapon/skill interactions. - Data-driven design matured via DataTable integrations for Parried state, Boss4 skills, and Skill/Weapon data synchronization, reducing content integration time and likelihood of drift between definitions and in-game behavior. - Improved reliability and performance of combat flows with targeted AI/animation fixes, reducing edge-case bugs and improving player experience in high-intensity encounters. Technologies/skills demonstrated: - Unreal Engine gameplay programming, Animation and Audio integration, and advanced DataTable management. - AI/Behavior Tree improvements and scalable boss scaffolding (Boss4 updates). - Asset pipelines for weapons, sounds, and FX, with data-driven content planning. - Commit hygiene and incremental delivery enabling faster feedback and rollbacks if needed. Business value: - Higher player satisfaction through stable, responsive combat and clearer feedback, contributing to retention and monetization potential. More robust data-driven systems help the team ship new bosses and features with lower risk and faster turnaround.

May 2025

61 Commits • 12 Features

May 1, 2025

May 2025: Delivered a comprehensive Skill and Combat overhaul for the NbcampUnreal/2nd-Team6-Final-Project, establishing data-driven foundations, expanding the combat repertoire, and stabilizing core gameplay loops. Focused improvements on the Skill system, data-driven configuration, boss encounters, animation polish, and maintainability to accelerate iteration and business value.

Activity

Loading activity data...

Quality Metrics

Correctness85.2%
Maintainability84.6%
Architecture77.0%
Performance72.6%
AI Usage21.0%

Skills & Technologies

Programming Languages

AssetC++INIUAssetUnreal EngineUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptini

Technical Skills

AIAI BehaviorAI Behavior TreesAI DevelopmentAI LogicAI ProgrammingActor Lifecycle ManagementActor SpawningAnimationAnimation BlueprintsAnimation IntegrationAnimation MontagesAnimation SystemAnimation SystemsAsset Management

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

NbcampUnreal/2nd-Team6-Final-Project

May 2025 Jun 2025
2 Months active

Languages Used

C++INIUnreal Engine AssetUnreal Engine AssetsUnreal Engine BlueprintsUnrealScriptAssetUAsset

Technical Skills

AIAI DevelopmentAI ProgrammingActor Lifecycle ManagementActor SpawningAnimation