
Contributed to the NbcampUnreal/2nd-Team6-Final-Project by developing and refining core gameplay systems, including a stamina-based dash, parry mechanics, and a robust AI-driven monster ecosystem. Leveraged Unreal Engine Blueprints and C++ to implement behavior trees, animation blueprints, and data-driven skill systems, enabling rapid iteration and scalable content expansion. Enhanced player feedback through sound and animation improvements, while addressing critical bugs to ensure stability and maintainability. Migrated and organized assets, refactored file structures, and introduced new boss patterns and monster classes. Focused on component-based architecture, collision handling, and physics simulation to deliver balanced, responsive, and extensible gameplay experiences throughout the project.
June 2025 monthly summary for NbcampUnreal/2nd-Team6-Final-Project focusing on delivering features, fixing critical bugs, and enabling scalable future work. Key business value delivered includes improved player feedback, more robust AI and monster system, and a data-driven architecture enabling rapid iteration across gameplay, AI behavior, and boss encounters.
June 2025 monthly summary for NbcampUnreal/2nd-Team6-Final-Project focusing on delivering features, fixing critical bugs, and enabling scalable future work. Key business value delivered includes improved player feedback, more robust AI and monster system, and a data-driven architecture enabling rapid iteration across gameplay, AI behavior, and boss encounters.
Performance summary for May 2025 (NbcampUnreal/2nd-Team6-Final-Project): Delivered critical gameplay features, AI/state improvements, asset expansion, and stability fixes that directly enhance player engagement and maintainability. Notable work includes a stamina-integrated Dash System with tilt-based movement and tick handling, a new Parry System with accompanying animations and data assets, and substantial AI/monster system enhancements including separated AI status, refined state transitions, and Behavior Tree testing. Expanded the monster ecosystem with skeletal assets, monster classes, ranged skeleton, and updated skill/system integrations. Additionally, targeted bug fixes improved reliability and consistency, including Dash behavior revert and restoration of lost functionality, as well as preventing cross-monster targeting.
Performance summary for May 2025 (NbcampUnreal/2nd-Team6-Final-Project): Delivered critical gameplay features, AI/state improvements, asset expansion, and stability fixes that directly enhance player engagement and maintainability. Notable work includes a stamina-integrated Dash System with tilt-based movement and tick handling, a new Parry System with accompanying animations and data assets, and substantial AI/monster system enhancements including separated AI status, refined state transitions, and Behavior Tree testing. Expanded the monster ecosystem with skeletal assets, monster classes, ranged skeleton, and updated skill/system integrations. Additionally, targeted bug fixes improved reliability and consistency, including Dash behavior revert and restoration of lost functionality, as well as preventing cross-monster targeting.

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