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DiegoDonnaARTFX

PROFILE

Diegodonnaartfx

During March 2025, Diego Donnangelo expanded and integrated 3D assets for the BayouEnviroStorytelling repository, focusing on the HedvikaRoom and Little Sister Room environments. Using Unreal Engine and advanced asset integration techniques, Diego introduced new props, lighting, and materials to enhance visual fidelity and gameplay spaces. He updated supporting map files to ensure seamless environment transitions and fixed a critical window rendering bug in Diego.umap, improving map stability and reliability. Diego’s work demonstrated depth in Unreal Engine asset workflows and game development, resulting in more immersive storytelling environments and enabling faster iteration for the project’s evolving narrative and design needs.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

10Total
Bugs
2
Commits
10
Features
3
Lines of code
0
Activity Months1

Work History

March 2025

10 Commits • 3 Features

Mar 1, 2025

March 2025 highlights: Substantial asset expansions for HedvikaRoom and Little Sister Room, plus integration of new props into GA/Diego maps and updates to supporting map files. Fixed a critical Diego.umap window rendering bug, improving map stability. These workstreams collectively elevate visual fidelity, gameplay space, and reliability for the BayouEnviroStorytelling project, enabling more immersive storytelling and faster iteration.

Activity

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Quality Metrics

Correctness62.0%
Maintainability62.0%
Architecture62.0%
Performance62.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unreal EngineUnreal Engine Assets

Technical Skills

3D Asset IntegrationAsset IntegrationGame DevelopmentUnreal Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HoracioYago/BayouEnviroStorytelling

Mar 2025 Mar 2025
1 Month active

Languages Used

Unreal EngineUnreal Engine Assets

Technical Skills

3D Asset IntegrationAsset IntegrationGame DevelopmentUnreal Engine

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