
During March 2025, Sibelle Bergier contributed to the HoracioYago/BayouEnviroStorytelling repository by developing modular environment assets and enhancing lighting systems for kitchen and attic scenes. Sibelle integrated 3D models and Unreal Engine assets to deliver a configurable set dressing system, supporting rapid iteration and richer scene composition. The work included implementing moss features across multiple components and stabilizing the kitchen module through targeted bug fixes and repository cleanup. Using skills in 3D asset integration, configuration management, and UnrealScript, Sibelle improved code quality and asset management, enabling more flexible level design and streamlined asset workflows within the project’s evolving game environments.

March 2025 performance summary for HoracioYago/BayouEnviroStorytelling focused on delivering modular environment assets, expanding lighting capabilities, and stabilizing the kitchen module, while cleaning up repository merges. The work enables richer, configurable scenes, faster iteration, and improved code quality across the kitchen, attic, and moss-related components.
March 2025 performance summary for HoracioYago/BayouEnviroStorytelling focused on delivering modular environment assets, expanding lighting capabilities, and stabilizing the kitchen module, while cleaning up repository merges. The work enables richer, configurable scenes, faster iteration, and improved code quality across the kitchen, attic, and moss-related components.
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