
Ghena Sauri contributed to the Cherry-Pick-Studio/PrismoNaut repository by delivering three new game features over two months, focusing on asset integration and UI design. She refreshed the HUD user interface by integrating new sprite assets, modernizing the game's visuals and improving player clarity. Using Aseprite and sprite sheet creation, she expanded terrain and environmental art, adding new tilesets, rocks, and character visuals such as Spike and Grass. Her work enhanced the asset pipeline, enabling faster visual updates and supporting future character additions. Throughout, she applied skills in game art and development, demonstrating depth in asset-driven engineering and visual polish.

October 2025 monthly summary for Cherry-Pick-Studio/PrismoNaut: Delivered new character visual assets, including Spike and Grass sprite sheets and the Slime_wall2+ Aseprite source. These assets enable visual enhancements and accelerate the integration of new characters, improving player engagement opportunities and supporting upcoming marketing assets. The work is repository-scoped under PrismoNaut with commit 662700be18886616ce40ca015c1c1561fdf15833 (spike_grass_spritessheets). No major bugs fixed this month; asset work focused on art polish and pipeline readiness. Technologies demonstrated include sprite sheet asset creation, Aseprite tooling, and asset-driven integration into the game's rendering pipeline.
October 2025 monthly summary for Cherry-Pick-Studio/PrismoNaut: Delivered new character visual assets, including Spike and Grass sprite sheets and the Slime_wall2+ Aseprite source. These assets enable visual enhancements and accelerate the integration of new characters, improving player engagement opportunities and supporting upcoming marketing assets. The work is repository-scoped under PrismoNaut with commit 662700be18886616ce40ca015c1c1561fdf15833 (spike_grass_spritessheets). No major bugs fixed this month; asset work focused on art polish and pipeline readiness. Technologies demonstrated include sprite sheet asset creation, Aseprite tooling, and asset-driven integration into the game's rendering pipeline.
Concise monthly summary for May 2025 highlighting key feature deliveries, art asset updates, and outcomes for Cherry-Pick-Studio/PrismoNaut.
Concise monthly summary for May 2025 highlighting key feature deliveries, art asset updates, and outcomes for Cherry-Pick-Studio/PrismoNaut.
Overview of all repositories you've contributed to across your timeline