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Jorge

PROFILE

Jorge

Jorge Luis contributed to Cherry-Pick-Studio/PrismoNaut by developing and refining core gameplay systems, focusing on player mechanics, audio integration, and scene management using Unity and C#. He enhanced player feedback through animation-state synchronization and updated UI elements, while also expanding player abilities with new powers and responsive controls. Jorge overhauled the audio system, introducing spatial audio and event-driven sound management to improve immersion. He addressed stability by fixing grounding logic and scene transitions, ensuring reliable gameplay flow. His work demonstrated depth in debugging, prefab structuring, and input management, resulting in a more maintainable codebase and a smoother player experience.

Overall Statistics

Feature vs Bugs

60%Features

Repository Contributions

23Total
Bugs
6
Commits
23
Features
9
Lines of code
19,986
Activity Months4

Work History

October 2025

1 Commits

Oct 1, 2025

Month: 2025-10 — Cherry-Pick-Studio/PrismoNaut. Key features delivered: Grounding state detection fixed to rely exclusively on collisions with objects tagged 'Ground', eliminating grounding on non-ground surfaces. This change directly improves jumping reliability and player control. Major bugs fixed: Grounded state is no longer inferred from incidental collisions, preventing false positives that caused unintended jumps. Overall impact and accomplishments: Enhanced gameplay stability, reduced player confusion around jumping, and a cleaner collision-state handling path. Technologies/skills demonstrated: tag-based collision filtering, targeted debugging, and commit-driven documentation for maintainability.

September 2025

13 Commits • 4 Features

Sep 1, 2025

September 2025 performance summary for Cherry-Pick-Studio/PrismoNaut: Delivered a cohesive set of gameplay and audio improvements, expanded player capabilities, and stabilized UI/scene transitions to improve player experience and retention. Key outcomes include: - Key features delivered: Gameplay feel improvements and dialogue/audio refinements; Audio system overhaul including boss music, sound effects, and spatial audio; New player powers (Shield, Drill, Dodge) with refined drill behavior; Force Respawn mechanic to improve gameplay flow; Dialogue UI overhaul and typography/assets updates. - Major bugs fixed: Main Menu/Scene loading bug fix ensuring powers reset on scene changes and correct initial UI focus; improved reliability of returning to menus and state consistency across scenes. - Overall impact and accomplishments: Enhanced player immersion and responsiveness, cohesive audio experience across encounters, and stable onboarding/transition flows, contributing to higher retention and lower friction during critical gameplay moments. - Technologies/skills demonstrated: Audio system architecture and spatial audio tuning; UI/UX typography and assets integration; gameplay system design for new powers and force respawn; robust bug triage and scene transition stabilization.

May 2025

8 Commits • 5 Features

May 1, 2025

May 2025 performance snapshot for Cherry-Pick-Studio/PrismoNaut: Delivered structural and gameplay enhancements, stabilized scene flow, and reduced runtime issues. Highlights include a Player Prefab Structural Update, Enhanced Player Mechanics, an Expanded Audio Package for slime interactions, and a robust Final Scene Transition System. Critical stability fixes addressed respawn and scene reset, camera switching and tilemap animation speeds, and DirtBall drilling stability. Additionally, removed pause functionality to simplify controls, reducing edge-case risks. These efforts produced clearer gameplay, faster iteration, and stronger alignment with business goals for reliable ship-ready builds.

January 2025

1 Commits

Jan 1, 2025

Monthly summary for 2025-01: Stabilized power activation logic and animation-state synchronization in Cherry-Pick-Studio/PrismoNaut. Delivered a bug fix to ensure the correct power activates with its matching animation and aligned animation state names. Updated helmet visuals to reflect the active power, improving player feedback and visual consistency. This work reduces visual glitches, improves gameplay reliability, and aligns with design specifications.

Activity

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Quality Metrics

Correctness82.2%
Maintainability83.4%
Architecture74.8%
Performance77.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

AnimationAudio EngineeringAudio IntegrationAudio SystemsC#C# ScriptingEvent SystemGame DevelopmentInput ManagementInput SystemPhysicsPlayer ControllerPlayer MechanicsScene ManagementScripting

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cherry-Pick-Studio/PrismoNaut

Jan 2025 Oct 2025
4 Months active

Languages Used

C#UnityUnity AssetUnity PrefabYAML

Technical Skills

AnimationGame DevelopmentUnityAudio IntegrationInput ManagementScene Management

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