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Josue

PROFILE

Josue

Josue Gonzalez Aguero contributed to the Cherry-Pick-Studio/PrismoNaut repository by developing core gameplay and narrative systems over a two-month period. He implemented a dialogue system with self-destruction on interaction, upgraded the dialogue UI with new portraits and refined audio, and enhanced Level 1’s narrative flow through improved scene management and interaction triggers. In addition, Josue refactored player movement physics and introduced a dynamic camera system that responds visually to falling, improving player control and orientation. His work, primarily in C# and Unity, demonstrated depth in asset management, UI development, and physics programming, enabling scalable content expansion and maintainable gameplay tuning.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

9Total
Bugs
0
Commits
9
Features
4
Lines of code
1,565
Activity Months2

Work History

May 2025

1 Commits • 1 Features

May 1, 2025

Month: 2025-05 — Focused on refining player movement physics and camera UX in Cherry-Pick-Studio/PrismoNaut. Key work delivered a Dynamic Camera and Movement Tuning feature that refactors movement constants, tunes air/ground forces and speeds, and introduces a falling camera mechanic with dynamic visual response. This work enhances control fidelity and player perception during traversal and falls, setting the stage for smoother gameplay and faster tuning iterations.

January 2025

8 Commits • 3 Features

Jan 1, 2025

January 2025 Performance Summary for Cherry-Pick-Studio/PrismoNaut. Delivered core narrative and dialogue enhancements to advance Level 1 storytelling, improve interaction reliability, and elevate the user experience. Implemented a robust dialogue lifecycle with a self-destruction mechanism on interaction, and upgraded the dialogue UI with new portraits and refined audio presentation. These efforts strengthen onboarding, pacing, and presentation, enabling scalable content expansion for future levels with minimal regressions.

Activity

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Quality Metrics

Correctness83.4%
Maintainability84.4%
Architecture77.8%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#JSONUnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ManagementC# ScriptingCamera SystemsDialogue SystemDialogue System ImplementationGame DevelopmentInteraction SystemsLevel DesignPhysics ProgrammingScene ManagementUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cherry-Pick-Studio/PrismoNaut

Jan 2025 May 2025
2 Months active

Languages Used

C#JSONUnityUnity AssetUnity PrefabUnity Scene

Technical Skills

Asset ManagementC# ScriptingDialogue SystemDialogue System ImplementationGame DevelopmentInteraction Systems

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