
Jorge Sakaino developed core gameplay systems for the Cherry-Pick-Studio/PrismoNaut repository, focusing on platform mechanics, enemy behaviors, and player progression. He engineered extensible prefabs and C# scripts in Unity, enabling rapid iteration and scalable content creation. His work included implementing moving and crumbling platforms, comprehensive enemy AI using behavior trees, and interactive elements like doors, switches, and spike traps. Jorge also overhauled player jump mechanics, designed a health and collectables UI, and integrated new HUD elements for health and charge systems. The solutions demonstrated depth in object-oriented programming and Unity asset management, resulting in robust, maintainable, and future-proof gameplay foundations.

Monthly work summary for 2025-05 focusing on Cherry-Pick-Studio/PrismoNaut. Highlights key feature delivery, impact, and skills demonstrated.
Monthly work summary for 2025-05 focusing on Cherry-Pick-Studio/PrismoNaut. Highlights key feature delivery, impact, and skills demonstrated.
January 2025 (2025-01) – Cherry-Pick-Studio/PrismoNaut: Focused release on core gameplay, UI polish, and stability with clear progression and end-game flow. Implemented and refined key features with direct business value: improved player feedback, tracking, and engagement across levels.
January 2025 (2025-01) – Cherry-Pick-Studio/PrismoNaut: Focused release on core gameplay, UI polish, and stability with clear progression and end-game flow. Implemented and refined key features with direct business value: improved player feedback, tracking, and engagement across levels.
Monthly summary for 2024-12: Delivered core platform, enemy, and puzzle systems for Cherry-Pick-Studio/PrismoNaut, with a testing scene and extensible prefab/script interfaces to enable rapid iteration and future content. Impact: Enabled richer gameplay mechanics, improved reliability of platform interactions, and a scalable foundation for diverse enemy entities and puzzle elements, driving faster level design and business value.
Monthly summary for 2024-12: Delivered core platform, enemy, and puzzle systems for Cherry-Pick-Studio/PrismoNaut, with a testing scene and extensible prefab/script interfaces to enable rapid iteration and future content. Impact: Enabled richer gameplay mechanics, improved reliability of platform interactions, and a scalable foundation for diverse enemy entities and puzzle elements, driving faster level design and business value.
Overview of all repositories you've contributed to across your timeline