
Juan Ignacio Carrillo Ulloa worked on the Cherry-Pick-Studio/PrismoNaut repository, delivering a series of audio and asset management features over five months. He overhauled and reorganized audio assets, established naming conventions, and integrated new sound effects to enhance player immersion and streamline future updates. Using Unity Asset Metadata and audio engineering skills, Juan implemented a scalable asset taxonomy, improved directory structures, and ensured cross-platform consistency, including iPhone build readiness. His work focused on maintainability, rapid iteration, and clear feedback, addressing both in-game audio fidelity and repository hygiene. The depth of his contributions supported beta release preparation and ongoing scalability.

Month: 2025-09 — Summary: Delivered a comprehensive audio overhaul for Cherry-Pick-Studio/PrismoNaut and prepared iPhone build readiness. Focused on high-fidelity audio, asset organization, and cross-platform consistency to raise immersion and reduce post-release risk. Key achievements reflect significant improvements in audio design, SFX integration, and platform-specific build configuration.
Month: 2025-09 — Summary: Delivered a comprehensive audio overhaul for Cherry-Pick-Studio/PrismoNaut and prepared iPhone build readiness. Focused on high-fidelity audio, asset organization, and cross-platform consistency to raise immersion and reduce post-release risk. Key achievements reflect significant improvements in audio design, SFX integration, and platform-specific build configuration.
May 2025 monthly summary for Cherry-Pick-Studio/PrismoNaut: Focused on elevating audio immersion through a comprehensive Prismo Audio Asset Refresh and New SFX. Delivered consolidated, reorganized audio assets with new feedback cues for character actions, environment events, and enemies, while maintaining stability and preparing the pipeline for quick future updates.
May 2025 monthly summary for Cherry-Pick-Studio/PrismoNaut: Focused on elevating audio immersion through a comprehensive Prismo Audio Asset Refresh and New SFX. Delivered consolidated, reorganized audio assets with new feedback cues for character actions, environment events, and enemies, while maintaining stability and preparing the pipeline for quick future updates.
April 2025 — In Cherry-Pick-Studio/PrismoNaut, delivered key audio enhancements for Prismo and enemy actions, restructured audio assets for maintainability, and prepared the project for beta release. Demonstrated end-to-end feature delivery, versioned audio updates, and improved asset organization to support scalable future work and a more immersive player experience.
April 2025 — In Cherry-Pick-Studio/PrismoNaut, delivered key audio enhancements for Prismo and enemy actions, restructured audio assets for maintainability, and prepared the project for beta release. Demonstrated end-to-end feature delivery, versioned audio updates, and improved asset organization to support scalable future work and a more immersive player experience.
January 2025 (2025-01) – PrismoNaut audio overhaul and SFX integration. Delivered a comprehensive overhaul of audio assets, including renaming/organizing files, adding new sound effects, establishing naming conventions, and enhancing in-game audio feedback for levels, enemies, portals, and UI interactions. Implemented a robust audio asset pipeline enabling faster iteration and consistent integration. Addressed SFX timing and reliability issues via fixes across multiple commits (7/01, 9/01, 10/01, 12/01). Business value: improved player immersion, clearer feedback, and streamlined asset management. Technologies demonstrated: audio asset management, naming conventions, SFX integration, Git-based iteration, cross-team collaboration.
January 2025 (2025-01) – PrismoNaut audio overhaul and SFX integration. Delivered a comprehensive overhaul of audio assets, including renaming/organizing files, adding new sound effects, establishing naming conventions, and enhancing in-game audio feedback for levels, enemies, portals, and UI interactions. Implemented a robust audio asset pipeline enabling faster iteration and consistent integration. Addressed SFX timing and reliability issues via fixes across multiple commits (7/01, 9/01, 10/01, 12/01). Business value: improved player immersion, clearer feedback, and streamlined asset management. Technologies demonstrated: audio asset management, naming conventions, SFX integration, Git-based iteration, cross-team collaboration.
December 2024: Focused on improving dialogue audio asset management for Cherry-Pick-Studio/PrismoNaut. Delivered Sound Assets Organization and New Dialogue SFX feature, reorganizing assets into subfolders and cleaning up obsolete files; committed as dc3831c2ef0caa32c67ce6e31bbce62c8e0f3f46; overall impact includes improved maintainability, faster iteration, and readiness for localization; demonstrates strong asset taxonomy and repo hygiene.
December 2024: Focused on improving dialogue audio asset management for Cherry-Pick-Studio/PrismoNaut. Delivered Sound Assets Organization and New Dialogue SFX feature, reorganizing assets into subfolders and cleaning up obsolete files; committed as dc3831c2ef0caa32c67ce6e31bbce62c8e0f3f46; overall impact includes improved maintainability, faster iteration, and readiness for localization; demonstrates strong asset taxonomy and repo hygiene.
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