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Jacob Sands

PROFILE

Jacob Sands

Jacob Sands developed core gameplay and progression systems for InteractivePixelStudios/What-The-Flock, focusing on scalable architecture and maintainable code. He implemented an experience points system with modular components in C++ and Unreal Engine Blueprints, enabling persistent player progression and extensible level-up logic. Jacob integrated save game functionality, asset management, and UI enhancements, including a dynamic HUD and interactive menus, to improve player engagement and support future content. His work included a dialogue system, inventory features, and visual effects, all organized for efficient iteration and testing. The depth of his engineering ensured robust gameplay foundations and streamlined future development within the repository.

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

19Total
Bugs
1
Commits
19
Features
10
Lines of code
0
Activity Months6

Work History

April 2025

2 Commits • 2 Features

Apr 1, 2025

April 2025 performance snapshot for InteractivePixelStudios/What-The-Flock. Delivered two core features that advance gameplay, resolved a critical UI issue, and enhanced visual fidelity. The work strengthens player experience and provides a solid foundation for future iterations.

February 2025

2 Commits • 1 Features

Feb 1, 2025

February 2025: Delivered integrated Dialogue System and UI/HUD enhancements for InteractivePixelStudios/What-The-Flock. Consolidated dialogue assets into a dedicated directory, wired dialogue interactions with the player character, addressed stamina and nest UI bugs, and updated the HUD to reflect experience progress. Established testing groundwork for data tables and dialogue widgets to improve QA efficiency. The work strengthens the asset pipeline, enhances player experience, and sets the foundation for upcoming narrative features. Technologies/skills demonstrated include UI/UX design, gameplay scripting, asset organization, and data-driven testing.

January 2025

3 Commits • 2 Features

Jan 1, 2025

January 2025 monthly summary for InteractivePixelStudios/What-The-Flock. This month delivered core gameplay persistence, content scale, and development safety improvements that support the product roadmap and business value.

December 2024

9 Commits • 3 Features

Dec 1, 2024

December 2024 monthly summary for InteractivePixelStudios/What-The-Flock: Delivered core UI/UX and gameplay progression features, established persistent XP and stamina systems, and performed codebase hygiene to improve maintainability. These contributions enable player progression, better playtesting, and faster feature iteration in future sprints.

November 2024

1 Commits • 1 Features

Nov 1, 2024

2024-11 Monthly Summary — What-The-Flock: Delivered XP management system and pickup integration to enhance player progression and set the stage for a scalable XP economy. Implemented the XP manager core and integrated a pickup XP object into the player controller blueprint, enabling consistent XP gains and future extensibility. A compatibility review with the existing player controller logic is in progress to ensure seamless integration. No major bugs reported; the focus was on feature delivery, initial validation, and alignment with architecture.

October 2024

2 Commits • 1 Features

Oct 1, 2024

Month 2024-10 monthly summary for InteractivePixelStudios/What-The-Flock. Focused on establishing a scalable progression foundation and expanding player engagement capabilities. Implemented core XP logic via an XP system—XPManager and XPInterface—with clear separation of concerns and prepared integration points for the player controller. This groundwork enables future level-up events, progression tracking, and rewards, driving deeper player engagement and extensibility.

Activity

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Quality Metrics

Correctness67.4%
Maintainability67.4%
Architecture68.4%
Performance63.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

BlueprintBlueprintsC++Material EditorUnreal Engine BlueprintsUnrealScript

Technical Skills

Asset ManagementBlueprint ScriptingBlueprintsBug FixingC++Game DevelopmentSave Game SystemsSave SystemSystem DesignTestingUI DevelopmentUI IntegrationUnreal EngineVisual EffectsXP System

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

InteractivePixelStudios/What-The-Flock

Oct 2024 Apr 2025
6 Months active

Languages Used

UnrealScriptBlueprintUnreal Engine BlueprintsBlueprintsC++Material Editor

Technical Skills

Game DevelopmentSystem DesignUnreal EngineAsset ManagementBlueprint ScriptingC++

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