
William Labonte developed a core gameplay feature for the CapstoneTFS_Fall2025 repository, focusing on player health management and ability cooldowns. Using Unity and C#, he implemented a real-time HealthBar system that visually communicates damage and healing, along with ButtonCooldown indicators that display ability readiness based on player input. His work integrated scripting and UI development to create a cohesive health and ability system, enhancing gameplay clarity and responsiveness. By linking feature delivery to targeted commits, William ensured traceability and facilitated future balancing and QA. The depth of his contribution lies in the end-to-end delivery of a foundational gameplay mechanic.

January 2025: Delivered a core gameplay feature set focused on player health management and ability cooldowns for the CapstoneTFS_Fall2025 project, enhancing clarity, responsiveness, and playability.
January 2025: Delivered a core gameplay feature set focused on player health management and ability cooldowns for the CapstoneTFS_Fall2025 project, enhancing clarity, responsiveness, and playability.
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