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WillLaBo

PROFILE

Willlabo

William Labonte developed a core gameplay feature for the CapstoneTFS_Fall2025 repository, focusing on player health management and ability cooldowns. Using Unity and C#, he implemented a real-time HealthBar system that visually communicates damage and healing, along with ButtonCooldown indicators that display ability readiness based on player input. His work integrated scripting and UI development to create a cohesive health and ability system, enhancing gameplay clarity and responsiveness. By linking feature delivery to targeted commits, William ensured traceability and facilitated future balancing and QA. The depth of his contribution lies in the end-to-end delivery of a foundational gameplay mechanic.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
135
Activity Months1

Work History

January 2025

1 Commits • 1 Features

Jan 1, 2025

January 2025: Delivered a core gameplay feature set focused on player health management and ability cooldowns for the CapstoneTFS_Fall2025 project, enhancing clarity, responsiveness, and playability.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

Game DevelopmentScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

crazed6/CapstoneTFS_Fall2025

Jan 2025 Jan 2025
1 Month active

Languages Used

C#

Technical Skills

Game DevelopmentScriptingUI DevelopmentUnity

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