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jmola-gh

PROFILE

Jmola-gh

Jacob Mola developed user interface features and testing infrastructure for the AllHailSewerRat repository, focusing on onboarding and design iteration speed. He implemented main menu, credits, and pause menu screens using Unity and C#, integrating new assets and scene management workflows. Jacob also created a dedicated level test scene, refining prefabs and configurations to streamline quality assurance and accelerate design feedback. In the SummerJam repository, he delivered a new music asset pack and integrated ambient tracks into the DayCycletest map, enhancing content readiness. His work demonstrated depth in Unity UI development, asset pipeline improvements, and collaborative version control practices.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
4
Lines of code
125,527
Activity Months2

Work History

July 2025

2 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for popoyo07/SummerJam: Delivered a New Music Assets Pack and DayCycletest integration with asset and level-design updates. No code changes were required. Integrated the 'By the Pier' track into the DayCycletest map to enhance ambience and testing coverage. Two commits document the work. No major bugs fixed this month; focus was on content delivery, asset pipeline improvements, and readiness for rapid content updates in future sprints.

March 2025

4 Commits • 3 Features

Mar 1, 2025

2025-03 monthly summary for corinnedaigle3/AllHailSewerRat focusing on UI and testing infrastructure improvements that drive onboarding, usability, and design iteration speed.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.6%
Architecture86.6%
Performance86.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Scene

Technical Skills

Game DevelopmentLevel DesignScene SetupUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

corinnedaigle3/AllHailSewerRat

Mar 2025 Mar 2025
1 Month active

Languages Used

C#UnityUnity AssetUnity Scene

Technical Skills

Game DevelopmentLevel DesignScene SetupUI DesignUI DevelopmentUnity

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

No languages

Technical Skills

No skills

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