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mi407432

PROFILE

Mi407432

Corinne Daigle developed and maintained 3D asset pipelines for the AllHailSewerRat and SummerJam repositories, focusing on asset integration, management, and animation within Unreal Engine. She expanded asset libraries by modeling and integrating new environment and character assets, such as pipes, palm trees, and animated cat characters, while refining textures using BaseMap and MaskMap techniques. Her work included rigorous asset cleanup and repository optimization, reducing build risk and improving iteration speed. By establishing character rigging and animation pipelines with physics and skeletons, Corinne enabled interactive gameplay features and ensured a reproducible, maintainable asset workflow across both projects.

Overall Statistics

Feature vs Bugs

80%Features

Repository Contributions

33Total
Bugs
1
Commits
33
Features
4
Lines of code
128
Activity Months2

Work History

July 2025

20 Commits • 2 Features

Jul 1, 2025

July 2025 monthly performance summary for popoyo07/SummerJam: Focused on delivering a robust World Environment Asset Pipeline and a foundational Character Rigging and Animation Pipeline to raise visual quality, streamline asset management, and accelerate iteration cycles. Key outcomes include the delivery and integration of palm trees, surfboard, trash can, and cat character assets with textures and materials, along with removal of unused assets to reduce scene bloat. In parallel, the Character Rigging and Animation Pipeline was established with rigging, physics, skeletons, and animation sets to enable character movement and interactions. No major bugs were logged within this scope; the work centered on asset pipeline improvements, cleanup, and establishing repeatable workflows that directly enhance build stability and iteration speed. The combined efforts deliver tangible business value through faster feature delivery, higher fidelity environments, and a solid foundation for ongoing animation and asset management.

March 2025

13 Commits • 2 Features

Mar 1, 2025

March 2025 (corinnedaigle3/AllHailSewerRat) highlights: key features delivered, targeted cleanup, and measurable business value. The work focused on expanding the asset library, improving visual fidelity, and reducing build risk through cleanup, enabling faster design iteration and more accurate previews for stakeholders.

Activity

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Quality Metrics

Correctness97.0%
Maintainability97.0%
Architecture97.0%
Performance97.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity MetaUnreal Engine Asset

Technical Skills

3D Asset Integration3D Asset Management3D ModelingAsset IntegrationAsset ManagementCharacter AnimationGame Art IntegrationGame DevelopmentUnreal Engine

Repositories Contributed To

2 repos

Overview of all repositories you've contributed to across your timeline

popoyo07/SummerJam

Jul 2025 Jul 2025
1 Month active

Languages Used

Unreal Engine Asset

Technical Skills

3D Asset Integration3D Asset ManagementAsset ManagementCharacter AnimationGame DevelopmentUnreal Engine

corinnedaigle3/AllHailSewerRat

Mar 2025 Mar 2025
1 Month active

Languages Used

Unity Meta

Technical Skills

3D ModelingAsset IntegrationAsset ManagementGame Art Integration

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