
James Dempsey developed core gameplay and audio systems for the Liammwy/TimeHavenGames repository over six months, delivering features such as a rolling ball mechanic, burrowing and climbing systems, and a slow-motion visual effect. He integrated FMOD for immersive audio, managed asset pipelines, and stabilized physics and blueprint runtime behavior using C++, Blueprint scripting, and Unreal Engine. His work included editor and build configuration improvements, repository hygiene, and diagnostic tooling, addressing both feature delivery and bug resolution. By focusing on scalable audio lifecycles, robust asset management, and runtime stability, James ensured a maintainable codebase and enhanced player experience across multiple development cycles.

April 2025 monthly summary for Liammwy/TimeHavenGames: Delivered a reintroduced slow-motion tint visual feature by updating Unreal project configuration and asset handling to support time-altering visuals. Addressed critical stability issues by fixing FMOD stop-warnings during cutscenes and resolving blueprint null-reference runtime errors, stabilizing actor references and player data retrieval. These changes reduce runtime errors and audio glitches, improve cutscene reliability, and enhance the player experience. Tech stack and skills demonstrated include Unreal Engine project configuration, asset management, Blueprint debugging, and FMOD integration.
April 2025 monthly summary for Liammwy/TimeHavenGames: Delivered a reintroduced slow-motion tint visual feature by updating Unreal project configuration and asset handling to support time-altering visuals. Addressed critical stability issues by fixing FMOD stop-warnings during cutscenes and resolving blueprint null-reference runtime errors, stabilizing actor references and player data retrieval. These changes reduce runtime errors and audio glitches, improve cutscene reliability, and enhance the player experience. Tech stack and skills demonstrated include Unreal Engine project configuration, asset management, Blueprint debugging, and FMOD integration.
March 2025: End-to-end FMOD audio integration and asset updates for Liammwy/TimeHavenGames, with per-world audio lifecycle across levels and cutscenes, plus editor/project configuration cleanup to improve initialization and plugin loading. This work establishes a scalable audio foundation and smoother QA workflow.
March 2025: End-to-end FMOD audio integration and asset updates for Liammwy/TimeHavenGames, with per-world audio lifecycle across levels and cutscenes, plus editor/project configuration cleanup to improve initialization and plugin loading. This work establishes a scalable audio foundation and smoother QA workflow.
February 2025 monthly summary for Liammwy/TimeHavenGames. This month focused on expanding and integrating audio assets with FMOD, driving player immersion, and strengthening the development workflow through build-system and plugin enhancements. Key stability work addressed critical logging and runtime warnings in audio/blueprint systems, enabling smoother runtime behavior and fewer QA blockers.
February 2025 monthly summary for Liammwy/TimeHavenGames. This month focused on expanding and integrating audio assets with FMOD, driving player immersion, and strengthening the development workflow through build-system and plugin enhancements. Key stability work addressed critical logging and runtime warnings in audio/blueprint systems, enabling smoother runtime behavior and fewer QA blockers.
December 2024 performance: Delivered core Burrowing System with a dedicated component, assets, and editor/config integration, establishing the core burrow gameplay loop and groundwork for burrow animations and interactions. Implemented basic Climbing Mechanics with movement state handling. Polished Alpha Hub environment visuals with ice asset refinements and related configuration updates. Improved development workflow through Editor and Build Configuration improvements and added diagnostic tooling; introduced engine startup logs to streamline debugging. Expanded developer tooling and tutorials for burrow features (tutorial text and controls). Major bug fixes included: resolved jumping issue with burrow mesh; ensured burrow works consistently on the intended BP actor; fixed alpha spawn point not triggering.
December 2024 performance: Delivered core Burrowing System with a dedicated component, assets, and editor/config integration, establishing the core burrow gameplay loop and groundwork for burrow animations and interactions. Implemented basic Climbing Mechanics with movement state handling. Polished Alpha Hub environment visuals with ice asset refinements and related configuration updates. Improved development workflow through Editor and Build Configuration improvements and added diagnostic tooling; introduced engine startup logs to streamline debugging. Expanded developer tooling and tutorials for burrow features (tutorial text and controls). Major bug fixes included: resolved jumping issue with burrow mesh; ensured burrow works consistently on the intended BP actor; fixed alpha spawn point not triggering.
2024-11 monthly summary for Liammwy/TimeHavenGames focusing on audio-system modernization, graphics polish, and repository hygiene. Progress on FMOD integration advanced audio immersion with ambient, footsteps, and time-based loops; UI/graphics received dropshadow enhancements and fixes; and the repository configurations were hardened with gitignore improvements. The work lays a foundation for richer player experiences and easier maintainability, while some cleanup moves (FMOD removal) were executed to ensure a lean baseline for future cycles.
2024-11 monthly summary for Liammwy/TimeHavenGames focusing on audio-system modernization, graphics polish, and repository hygiene. Progress on FMOD integration advanced audio immersion with ambient, footsteps, and time-based loops; UI/graphics received dropshadow enhancements and fixes; and the repository configurations were hardened with gitignore improvements. The work lays a foundation for richer player experiences and easier maintainability, while some cleanup moves (FMOD removal) were executed to ensure a lean baseline for future cycles.
Monthly summary for 2024-10 for Liammwy/TimeHavenGames. Delivered a new Rolling Ball Gameplay Mechanic with coordinates logging and lifecycle integration, and stabilized related physics to eliminate invalid scale warnings. The work strengthens core gameplay and provides telemetry groundwork to improve stability and player experience. Business value includes introducing an engaging mechanic, reducing debugging time, and improving stability for future features.
Monthly summary for 2024-10 for Liammwy/TimeHavenGames. Delivered a new Rolling Ball Gameplay Mechanic with coordinates logging and lifecycle integration, and stabilized related physics to eliminate invalid scale warnings. The work strengthens core gameplay and provides telemetry groundwork to improve stability and player experience. Business value includes introducing an engaging mechanic, reducing debugging time, and improving stability for future features.
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