
Worked on the onirise/Failsafe repository to enhance the game’s audio experience by stabilizing FMOD integration and expanding the audio system. Addressed platform-specific audio bank loading issues by correcting FMOD master bank definitions and updating related configuration assets, ensuring reliable cross-platform playback. Developed and integrated new background music for the main menu and first level, as well as player footstep sounds, using C# and Unity Engine. Updated prefab configurations and introduced a dedicated script for footstep sound management, which improved player immersion and reduced audio-related issues. The work demonstrated focused problem-solving in audio integration and game development within Unity.
Concise May 2025 summary for onirise/Failsafe: stabilized FMOD integration and expanded the audio system to improve player immersion across the main menu and first level, ensuring reliable cross-platform playback and reducing audio-related issues.
Concise May 2025 summary for onirise/Failsafe: stabilized FMOD integration and expanded the audio system to improve player immersion across the main menu and first level, ensuring reliable cross-platform playback and reducing audio-related issues.

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