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kiko

PROFILE

Kiko

Contributed to the onirise/Failsafe repository by developing core gameplay systems and improving code maintainability over a three-month period. Built a scalable Save/Load framework using C# and Unity serialization to persist player progress, and iteratively refactored the system to address architectural concerns. Designed and implemented a modular NodeMiniGame power-routing framework, enhancing interactive gameplay with new node types and improved scene setup. Enhanced player movement and prefab interactions for a more responsive experience, while automating node configuration and refining door mechanics. Maintained rigorous documentation and commit discipline, ensuring traceability and supporting future feature expansion through robust code organization and clear documentation.

Overall Statistics

Feature vs Bugs

71%Features

Repository Contributions

22Total
Bugs
2
Commits
22
Features
5
Lines of code
10,587
Activity Months3

Work History

July 2025

3 Commits • 2 Features

Jul 1, 2025

July 2025 Monthly Summary for onirise/Failsafe. Delivered automation and reliability improvements to minigame node configuration and door interactions, while stabilizing initialization to reduce startup issues. Focused on business value: faster setup, safer gameplay interactions, and maintainable code.

June 2025

14 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for onirise/Failsafe focused on delivering a scalable NodeMiniGame framework and improving player feel, while stabilizing the codebase for faster feature expansion.

May 2025

5 Commits • 1 Features

May 1, 2025

May 2025 performance focused on evaluating and implementing a persistence layer for Onirise Failsafe. Delivered an initial Save/Load framework enabling cross-session game progress (health, position, rotation, run data, subject info, floor generation params, enemy data, and quest progress) and implemented encoding improvements to support robust serialization. Executed a strategic rollback to revert the Save/Load functionality after identifying design and reliability concerns, preserving code health and providing a clear path for a future refactor. Demonstrated strong Git discipline to document decisions and track iterative changes, laying groundwork for a future, more scalable persistence solution.

Activity

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Quality Metrics

Correctness85.2%
Maintainability85.2%
Architecture81.4%
Performance81.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#TextUnityUnity PrefabYAML

Technical Skills

AnimationAnimator ControllerAsset CreationC# ScriptingCode RefactoringComment ImprovementData PersistenceDocumentationFile I/OFile ManagementGame DevelopmentInteractive ElementsInteractive ObjectsMaterial CreationObject-Oriented Programming

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

onirise/Failsafe

May 2025 Jul 2025
3 Months active

Languages Used

C#TextUnityYAMLUnity Prefab

Technical Skills

Data PersistenceFile I/OGame DevelopmentSave SystemSave/Load SystemsSerialization