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Orion

PROFILE

Orion

Over five months, JM Jnok developed core gameplay systems and user interfaces for the Shocker-Studios/FL25-Game3b repository, delivering eighteen features and resolving six bugs. JM designed and integrated modular UI flows, player progression systems, and boss encounters using Unreal Engine Blueprints and asset management. Their work included implementing unlockable abilities, save/load mechanics, and gameplay metrics such as the zub-o-meter, while maintaining codebase stability through disciplined version control. JM also enhanced AI behaviors and optimized performance by streamlining visual effects. The depth of their contributions improved onboarding, player engagement, and maintainability, demonstrating strong proficiency in Blueprint scripting and UI development.

Overall Statistics

Feature vs Bugs

75%Features

Repository Contributions

39Total
Bugs
6
Commits
39
Features
18
Lines of code
10
Activity Months5

Work History

December 2025

4 Commits • 3 Features

Dec 1, 2025

December 2025 — Shocker-Studios/FL25-Game3b: Focused on enhancing player accessibility, progression, and performance. Delivered immediate access to Bone Blade and Shotgun with improved shotgun aiming; implemented Boss Level Unlocks with crosshair UI updates; removed the Niagara particle system to streamline visuals and boost performance. These changes improve onboarding, gameplay clarity, and frame stability, contributing to higher player satisfaction and retention.

November 2025

7 Commits • 3 Features

Nov 1, 2025

Month 2025-11 focused on stabilizing the codebase and delivering core gameplay enhancements for FL25-Game3b, with an emphasis on UX, metrics, and visual feedback to support better player engagement and smoother releases. Concise achievements and outcomes: - Codebase maintenance and stability: Resolved merge conflicts to stabilize the main branch, reducing release risk and future integration issues. (Commit: 2ea5c44454991f9d12204f50ea7c16131056cb89) - Respawn and UI stability: Fixed respawn flow and updated main menu and death screen widgets to ensure correct player experience and smoother gameplay continuity. (Commit: f05e60d3e1ff466e5068b0356243815edba23bed) - Enhanced Enemy AI and interactions: Improved enemy behavior, introduced a new distraction tool, and updated enemy blueprints/assets to enrich combat and engagement. (Commits: a6948846e2b4045268abb29d16aaccdcf163284f; d9196897e68fdc36784bcdb5f2ceb180fc7af908) - Zub-o-meter gameplay metric: Implemented a new in-game metric to track gameplay interactions and provide real-time feedback to players. (Commit: 6d77a2200e0022df2783070a0e3217fa516e019c) - Mutation core expansion and visuals: Added Mutation Cores and a new boss, with VFX for mutation cores and doors to improve clarity, immersion, and save/load UX. (Commits: 980de4b7d335fa3179b78d2cda2b348047278689; 33c92b1a3dde8e8ad8cc4538133d8f2e360a2216) Key business value: - Reduced release risk through proactive code stabilization and conflict resolution. - Enhanced player engagement and retention via improved UX, new gameplay metrics, AI depth, and visual feedback. - Broadened gameplay scope with Mutation Cores and a new boss, increasing player time-to-value and monetization potential through richer experiences. Technologies/skills demonstrated: - Version control discipline (merge conflict resolution) and collaboration practices. - AI programming and behavioral scripting, along with asset/blueprint updates. - UI/UX improvements and gameplay metric instrumentation. - VFX integration, save/load compatibility, and boss/core gameplay design.

October 2025

12 Commits • 6 Features

Oct 1, 2025

October 2025 monthly summary for Shocker-Studios/FL25-Game3b. Delivered a multi-facet set of gameplay enhancements, progression systems, and stability fixes across blueprints, assets, and UI. Focused on enabling robust player progression, richer boss encounters, and a smoother, more stable player experience through systemic unlocks, saving, and animation consistency.

September 2025

15 Commits • 5 Features

Sep 1, 2025

September 2025 performance summary: Delivered significant gameplay expansions, UX improvements, and foundational systems across the FL25-Game3b project. Key bugs fixed and stable features deployed to enhance player engagement and maintainability. Highlights include Echo Lure and BioLockDoor expansion, Pause Menu and Options overhaul, Minigame UI/Flow framework, Stim Pack for Zub, and Logging System Foundation. Major bugs fixed include lure collision/input handling and BioLockDoor-related issues, enabling smoother play. Overall impact: expanded gameplay depth, improved user experience, and a solid observability/logging baseline for faster debugging and iteration. Technologies/skills demonstrated: Unreal Engine Blueprint-driven development, asset integration, collision/input handling, UI/UX design, modular minigame flows, and logging infrastructure.

August 2025

1 Commits • 1 Features

Aug 1, 2025

Month 2025-08 highlights focused feature delivery to establish the UI foundation for the game. Delivered the Main Menu UI Asset Suite, including a dedicated main menu level and a set of widget assets to support in-game menus and navigation. There were no critical bugs fixed this month as the emphasis was on building scalable UI assets and the onboarding flow. Impact: creates a repeatable UI pattern for future features, reduces onboarding friction, and accelerates subsequent development. Technologies/skills demonstrated: UI/UX design, level/scene setup, widget-based UI architecture, asset integration, and disciplined change management via a clear commit history.

Activity

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Quality Metrics

Correctness82.0%
Maintainability81.6%
Architecture80.4%
Performance79.0%
AI Usage21.0%

Skills & Technologies

Programming Languages

BinaryBlueprintUnreal EngineUnreal Engine AssetUnreal Engine BlueprintUnreal Engine BlueprintsUnrealScript

Technical Skills

3D ModelingAI programmingAnimationAsset CreationAsset IntegrationAsset ManagementBlueprint ScriptingBlueprint scriptingGame DevelopmentInput MappingLevel DesignRiggingUI DesignUI DevelopmentUI design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Shocker-Studios/FL25-Game3b

Aug 2025 Dec 2025
5 Months active

Languages Used

UnrealScriptBlueprintUnreal EngineUnreal Engine AssetUnreal Engine BlueprintsBinaryUnreal Engine Blueprint

Technical Skills

Game DevelopmentUI Development3D ModelingAnimationAsset CreationAsset Integration