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kjp76

PROFILE

Kjp76

Jacob contributed to the JacobSeto/DGA-Summer-Project-2025 repository by developing a playable Unity prototype featuring multi-character animation systems, interactive assets, and responsive player controls. He implemented foundational scene setup, player movement, and ground collision using C# and Unity’s 2D physics, while integrating new sprites and animation controllers for characters like Zookeeper, Cheetah, Monkey, and Elephant. Jacob enhanced player feedback by adding audio cues and refining animation timing, and addressed collision and animation bugs to improve runtime reliability. His work established robust asset and sprite management pipelines, enabling faster iteration and laying the groundwork for future scene expansion and gameplay polish.

Overall Statistics

Feature vs Bugs

86%Features

Repository Contributions

16Total
Bugs
1
Commits
16
Features
6
Lines of code
11,534
Activity Months2

Work History

August 2025

6 Commits • 3 Features

Aug 1, 2025

August 2025 performance summary for JacobSeto/DGA-Summer-Project-2025. Delivered three major feature streams: Audio Feedback Enhancements, Zookeeper visuals/animations, and Animation System improvements with associated bug fixes. Strengthened player feedback loop with new sound effects, refreshed visuals and timing for key characters, and stabilized animation transitions for smoother gameplay. Addressed multiple animation timing issues, enabling more reliable player experiences and faster iteration cycles.

July 2025

10 Commits • 3 Features

Jul 1, 2025

July 2025 Monthly Summary for JacobSeto/DGA-Summer-Project-2025: Key features delivered: - Kira Scene Setup and Initial Player Controls: Established the initial Kira scene with essential rendering settings, a UI canvas, and foundational player mechanics (horizontal movement and jumping) including ground collision groundwork. - Character Animation System for Zookeeper, Cheetah, and Monkey: Implemented idle, transition, and action animations with updated animation controllers and prefabs to support smooth cross-character animation switching. - Elephant and Bug Juice Animations and Interactions: Added new animations and sprites for Bug Juice and Elephant, enabling usability-driven animations and interactivity. - Elephant Collision Trigger Bug Fix: Fixed collision-trigger logic to use proper collision checks and ensured animator is invoked only after validating the player object. Major bugs fixed: - Elephant collision trigger logic now uses proper collision checks and validates the player object before triggering animations, eliminating spurious bounces and incorrect animator activation. Overall impact and accomplishments: - Delivered a cohesive playable prototype with multi-character animations and interactive assets, enabling faster iteration and more engaging player experience. - Improved reliability of animation triggers and collision handling, reducing runtime bugs and edge-case failures. Technologies/skills demonstrated: - Unity scene setup, UI integration, and ground collision systems - Animation pipelines: state machines, controllers, prefabs, and cross-character switching - Asset integration: new animations/sprites for Bug Juice, Elephant; idle/transition/action sequences - Robust collision detection and animation triggering logic - Version-controlled collaboration with meaningful commit coverage across features and bug fixes Business value: - Accelerates feature parity across characters and assets, enabling quicker feedback and iteration cycles. - Improves player feel with responsive controls and polished animation states, while reducing runtime bugs through validated triggers and collision checks. Key achievements: - Kira scene and foundational player movement implemented - Cross-character animation system for Zookeeper, Cheetah, and Monkey - Elephant and Bug Juice animations and interactivity added - Elephant collision trigger bug fix - Foundation laid for future scene expansion and gameplay polish

Activity

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Quality Metrics

Correctness89.4%
Maintainability88.8%
Architecture83.8%
Performance83.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity MetaUnity PrefabUnity YAMLYAML

Technical Skills

2D PhysicsAnimationAsset IntegrationAsset ManagementAudio IntegrationC#Character AnimationGame DevelopmentPlayer ControllerSprite ArtSprite ManagementUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity YAMLYAMLUnity MetaUnity Prefab

Technical Skills

2D PhysicsAnimationAsset IntegrationAsset ManagementC#Character Animation

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