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Mikael Andreasyan

PROFILE

Mikael Andreasyan

Mikael Andreasyan contributed to the JacobSeto/DGA-Summer-Project-2025 repository by developing core gameplay features and refining player experience through robust engineering practices. Over two months, Mikael implemented player scaffolding, new mechanics, and slow-motion modes, while tuning movement and input handling using C# and Unity. He addressed complex issues in audio management, physics integration, and scene setup, ensuring stability and responsiveness across builds. His work included targeted bug fixes, such as resolving audio bleed during loss states, which improved user experience and reduced support risk. The depth of his contributions demonstrated strong command of Unity Engine and systematic problem-solving.

Overall Statistics

Feature vs Bugs

45%Features

Repository Contributions

26Total
Bugs
11
Commits
26
Features
9
Lines of code
2,344
Activity Months2

Work History

August 2025

1 Commits

Aug 1, 2025

August 2025 Monthly Summary for JacobSeto/DGA-Summer-Project-2025: Focused on stabilizing audio behavior during loss state to deliver a clearer, more reliable player experience. No new gameplay features were released this month; the primary deliverable was a bug fix addressing audio bleed when the game is lost. The fix prevents audio cues from playing or continuing after a loss, aligning audio with game state and reducing confusion for players. Implemented in commit aa5c97d9d6561955562daef7a7ae4aa43ef015b7, and validated through targeted testing across loss-state transitions. Business value: improved UX, lowered post-release support risk, and greater confidence in audio subsystem stability.

July 2025

25 Commits • 9 Features

Jul 1, 2025

Monthly summary for 2025-07 (JacobSeto/DGA-Summer-Project-2025). Focused on delivering player scaffolding, new mechanics, refined controls, slow-motion features, and stability improvements. Key work included proto scene refactor, manager exposure, new mechanics by Mikael, movement tuning, tilemap updates, losing condition, slow-motion modes, and comprehensive bug fixes across launch, stamina, audio, and glitches. This work reduces iteration time, enhances gameplay feel, and improves reliability across builds.

Activity

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Quality Metrics

Correctness84.6%
Maintainability87.6%
Architecture81.6%
Performance88.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity SceneUnity YAMLYAML

Technical Skills

Asset CreationAsset ManagementAudio IntegrationAudio ManagementBug FixingC#Character ControllerGame DevelopmentInput HandlingPhysicsPhysics ConfigurationPhysics IntegrationPlayer ControllerPlayer Controller LogicPlayer Controls

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity SceneUnity YAMLYAML

Technical Skills

Asset CreationAsset ManagementAudio IntegrationBug FixingC#Character Controller

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