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MarieMoments335

PROFILE

Mariemoments335

Marie Roberts contributed to the JacobSeto/DGA-Summer-Project-2025 repository by building and integrating new character scenes, expanding level content, and refining the asset pipeline for a Unity-based game. She developed and stabilized core gameplay scripts in C#, such as the GameManagerScript and PlayerController, to orchestrate game state and support new mechanics. Her work included designing and updating multiple levels, standardizing tile data, and implementing in-game UI features like reset functionality. Through asset integration, debugging, and version control, Marie improved visual consistency and iteration speed, addressing both feature development and bug resolution with a focus on maintainable, scalable Unity Engine workflows.

Overall Statistics

Feature vs Bugs

63%Features

Repository Contributions

78Total
Bugs
12
Commits
78
Features
20
Lines of code
2,188,890
Activity Months2

Work History

August 2025

11 Commits • 3 Features

Aug 1, 2025

Monthly performance summary for 2025-08 focusing on delivering visual fidelity, stabilizing level data, and enabling improved in-game tooling for faster iteration and reduced runtime issues. Key outcomes include expanded environment visuals, standardized tile behavior across Polar levels, an in-game Reset feature with supporting data updates, and asset pipeline improvements for Jungle scenes, alongside targeted Grassland data tweaks and a tile instantiation fix for Jungle Final.

July 2025

67 Commits • 17 Features

Jul 1, 2025

July 2025 performance summary for JacobSeto/DGA-Summer-Project-2025: Delivered Marie Scene and Marie assets to enable character integration; stabilized and completed the GameManagerScript to provide reliable game state orchestration; expanded content with tilesets, walls, and multiple levels; built testing scaffolding and improved code readability; advanced core gameplay scripting to support new levels, and resolved critical bug scenarios to improve stability and visual consistency. This work drives user engagement with new content, increases iteration velocity, and strengthens the asset pipeline and development discipline. Technologies exercised include Unity, C#, version control discipline, and level-design tooling.

Activity

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Quality Metrics

Correctness79.6%
Maintainability80.0%
Architecture75.6%
Performance76.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Asset FormatUnity MetaUnity MetafileUnity SceneUnity Scene DescriptionYAML

Technical Skills

2D PhysicsAsset ConfigurationAsset IntegrationAsset ManagementCharacter ControllerDebuggingGame DevelopmentInput HandlingLevel DesignPrefab ManagementPrefab ManipulationScene ManagementScriptingUI DevelopmentUnity

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

JacobSeto/DGA-Summer-Project-2025

Jul 2025 Aug 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity Asset FormatUnity MetaUnity MetafileUnity SceneUnity Scene Description

Technical Skills

2D PhysicsAsset ConfigurationAsset IntegrationAsset ManagementCharacter ControllerDebugging

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