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MaelBoucault

PROFILE

Maelboucault

Mael Boucault developed a camera sensitivity enhancement for the Styxou/EVC_test repository, introducing a SpeedFactor variable to dynamically adjust camera responsiveness based on mouse input. Working in C# within the Unity engine, Mael focused on improving player control by parameterizing input handling, allowing for smoother and more customizable gameplay experiences. The implementation involved disciplined use of Git for incremental feature delivery, with clear commit history reflecting thoughtful version control practices. Although the work spanned a single month and addressed one feature without bug fixes, it established a solid technical foundation for future input-driven tuning and further gameplay refinement in Unity projects.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
5
Activity Months1

Your Network

6 people

Work History

January 2026

1 Commits • 1 Features

Jan 1, 2026

January 2026 (Styxou/EVC_test): Key feature delivered—Camera Sensitivity Enhancement with SpeedFactor to adjust camera sensitivity based on mouse input, improving player control and responsiveness. Notable commit: de6ddb2332d3b6ae26ce8be9ae3ee95795ef76d4 (PlayerCam Sensibility). No major bugs fixed this month. Overall impact: smoother gameplay experience and a solid foundation for further input-driven tuning. Technologies/skills demonstrated: input handling, parameterization, and version-control discipline.

Activity

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Quality Metrics

Correctness100.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#

Technical Skills

C#Unitygame development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Styxou/EVC_test

Jan 2026 Jan 2026
1 Month active

Languages Used

C#

Technical Skills

C#Unitygame development