
Maxime Serrano contributed to the simulationcraft/simc repository by developing and refining Paladin class mechanics over a three-month period. Using C++ and leveraging expertise in game development and simulation, Maxime integrated background proc handling for unique gear effects, implemented new set bonuses, and adjusted ability interactions to improve simulation fidelity. The work included modeling background abilities to accurately trigger procs, updating state handling for cooldowns, and ensuring correct spell interactions such as Empyrean Legacy’s effect on Divine Hammer. These targeted features enhanced the accuracy and maintainability of Paladin simulations, supporting more reliable balance decisions and gameplay analysis within the project.
April 2025: Delivered targeted Paladin mechanics adjustments in the simulationcraft tool to fix an incorrect interaction and improve simulation fidelity. Key changes include preventing Hammer of Light from triggering Rush of Light and ensuring Empyrean Legacy extends Divine Hammer duration under specific conditions. The update enhances simulation accuracy, enabling more reliable balance decisions and gameplay analysis for Paladin-related scenarios. Demonstrated capabilities: domain modeling, precise interaction handling, and Git-based collaboration across the simulationcraft project.
April 2025: Delivered targeted Paladin mechanics adjustments in the simulationcraft tool to fix an incorrect interaction and improve simulation fidelity. Key changes include preventing Hammer of Light from triggering Rush of Light and ensuring Empyrean Legacy extends Divine Hammer duration under specific conditions. The update enhances simulation accuracy, enabling more reliable balance decisions and gameplay analysis for Paladin-related scenarios. Demonstrated capabilities: domain modeling, precise interaction handling, and Git-based collaboration across the simulationcraft project.
February 2025 monthly summary for simulationcraft/simc: Focused on Paladin 11.1 Retribution feature integration and data refinements. Delivered initial support for Winning Streak and All In set bonuses, including associated buffs and spell data. Refined Luck of the Draw and Divine Hammer to align with the new features. No major bugs fixed this month. This work lays groundwork for 11.1 changes and improves simulation accuracy and maintainability.
February 2025 monthly summary for simulationcraft/simc: Focused on Paladin 11.1 Retribution feature integration and data refinements. Delivered initial support for Winning Streak and All In set bonuses, including associated buffs and spell data. Refined Luck of the Draw and Divine Hammer to align with the new features. No major bugs fixed this month. This work lays groundwork for 11.1 changes and improves simulation accuracy and maintainability.
Month: 2024-12 — Summary of key accomplishments for repository simulationcraft/simc. Delivered background proc integration for Wayward Vrykul's Lantern affecting Crusades and Avenging Wraths, enabling background abilities to trigger procs and contribute to on-use effects. Added new state handling to correctly categorize background procs, ensuring cooldowns are accounted for in utility and DPS modeling. This work increases simulation accuracy for Paladin rotations and supports better tuning decisions and overall utility improvements. Commits included: 010d4a7e1b3297f09d357a56a73ef9341746d22d.
Month: 2024-12 — Summary of key accomplishments for repository simulationcraft/simc. Delivered background proc integration for Wayward Vrykul's Lantern affecting Crusades and Avenging Wraths, enabling background abilities to trigger procs and contribute to on-use effects. Added new state handling to correctly categorize background procs, ensuring cooldowns are accounted for in utility and DPS modeling. This work increases simulation accuracy for Paladin rotations and supports better tuning decisions and overall utility improvements. Commits included: 010d4a7e1b3297f09d357a56a73ef9341746d22d.

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