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Navv

PROFILE

Navv

Navv worked extensively on the simulationcraft/simc repository, delivering core Shaman class features, bug fixes, and simulation fidelity improvements over a twelve-month period. He engineered complex buff and proc systems, refactored class logic, and implemented configurable resource and RNG models to better mirror in-game mechanics. Using C++, Python, and shell scripting, Navv centralized effect parsing, enhanced reporting, and improved CI/CD reliability, including macOS release automation. His technical approach emphasized maintainability and accuracy, with robust debugging and cross-platform support. The depth of his work enabled more precise DPS modeling, reduced edge-case bugs, and streamlined future feature onboarding for the simulation platform.

Overall Statistics

Feature vs Bugs

66%Features

Repository Contributions

143Total
Bugs
32
Commits
143
Features
62
Lines of code
6,176
Activity Months12

Work History

October 2025

2 Commits • 1 Features

Oct 1, 2025

Month: 2025-10 | Focused on refining macOS release packaging for simulationcraft/simc to improve reliability and debuggability of Mac builds. Key features delivered: - MacOS DMG Release Script Enhancements: Added verbose mode to hdiutil for easier debugging of release script issues; modernized DMG creation by switching to APFS format and updating compression settings. Major bugs fixed: - No explicit bugs reported for this month in the provided data. Overall impact and accomplishments: - More reliable and debuggable MacOS release artifacts, reducing post-release issues and support time. - Smoother CI/CD integration for macOS builds with clearer release diagnostics and modern DMG packaging. Technologies/skills demonstrated: - macOS packaging and release tooling (hdiutil), APFS DMGs, DMG compression tuning - Release engineering, scripting, debugging, and CI/CD collaboration Business value: - Faster, more reliable MacOS releases, improved developer productivity, and better end-user experience for macOS users.

August 2025

7 Commits • 2 Features

Aug 1, 2025

Monthly summary for 2025-08 focusing on simulationcraft/simc Shaman-related updates (11.2) and stability improvements. Key features delivered include Shaman class enhancements with corrected Totemic interactions, Whirling Fire ICD, and new DRE deck state expressions; Stormblast mechanics improvements for buff timing and cooldown alignment; crashes fixed for Stormbringer and storms_eye; and internal consistency changes aligning the simulator with live behavior by removing PTR checks. Impact: higher accuracy in DPS simulations, better balance tuning support, and greater runtime stability. Technologies demonstrated: C++ core simulator work, Lua/scripted expressions for DRE, rigorous debugging of edge cases, and improved CI/test readiness through environment parity work.

July 2025

22 Commits • 11 Features

Jul 1, 2025

Summary of July 2025 for simulationcraft/simc: Delivered major Shaman 11.2 features, refined RNG models for multi-target sims, and improved stability across platforms. Key deliveries include 11.2 Totemic 2-piece and Enhancement 4-piece bonuses, Fire Nova integrations, Thorim's Invocation logic update, opt-in deck-based RNG for Deeply Rooted Elements with scaffolding changes and multi-target scaling, plus a set of reliability fixes (Windows builds, division-by-zero protections, PTR Tempest MSW handling). Also removed legacy DRE RNG path in favor of the deck-of-cards model to simplify maintenance and reduce edge-case risk.

June 2025

2 Commits • 1 Features

Jun 1, 2025

June 2025 monthly summary for simulationcraft/simc focusing on feature delivery for Shaman buffs and related modeling fidelity. Delivered two buffs integration aligned with Blizzard APL support and Elemental shaman rotation interactions; improved buff logic and test coverage to increase modeling accuracy and reliability for end users.

May 2025

1 Commits • 1 Features

May 1, 2025

May 2025 monthly summary for simulationcraft/simc: Delivered Randomized Targeting for Shaman's chained spells, introducing a configurable chance to shuffle targets within the jump list. This feature updates the Chain Lightning and Lava Beam workflows and includes new configuration options and adjusted spell execution logic. The changes are tracked under commit 5118eeaf873a9cede5c4be2f047b5f21ead34300, enabling more realistic modeling of target dynamics and broader experimentation.

April 2025

1 Commits

Apr 1, 2025

April 2025 monthly summary for simulationcraft/simc: Focused on reliability and user experience improvements in core proc logic. Implemented stabilization for Molten Thunder by recalculating the base proc chance on every attempt, replacing the previous decaying model. Added state tracking to monitor consecutive proc failures and ensured an automatic reset path to keep proc probability consistent across diverse scenarios. This work enhances the predictability of Shaman damage simulations and reduces variance in output data, enabling faster and more accurate tuning decisions for players and developers alike.

March 2025

35 Commits • 15 Features

Mar 1, 2025

March 2025 monthly summary for simulationcraft/simc: Delivered major Shaman system overhauls and reporting improvements driving more accurate and transparent simulations. Key features included Flowing Spirits revamp with shuffled RNG, Stormstrike integration for wolves, Elemental Spirits updates, and TWW1 4pc handling; transitioned Enhancement procs to a centralized proc tracker for improved reporting and total proc tracking; migrated Shaman buffs parsing to parse_effects with HTML reporting; added reporting controls such as sorting, quiet mode, and configurable reporting. Major fixes addressed Arc Discharge with Enhancement, interactions between Reactivity, LL, HH, and Surging Totem summoning limits. Outcomes: closer alignment with in-game behavior, better debugging visibility, and richer business insight into spell uptime and proc dynamics. Technologies/skills demonstrated: advanced RNG design, large-scale refactoring (proc_tracker_t, parse_effects), report generation (HTML/Text), CI workflow enhancements, and robust bug fixing.

February 2025

27 Commits • 11 Features

Feb 1, 2025

February 2025 — Shaman-centric refactor and 11.1 readiness in simulationcraft/simc. Delivered a centralized parse_effects pipeline for Shaman effects across Elemental, Enhancement, totems, and pets, enabling consistent behavior and faster onboarding of new effects. Migrated Maelstrom Weapon processing into the shaman_action_t module for clearer responsibilities and easier testing. Implemented Flowing Spirits for 11.1 with refinements, including single Flowing Spirit proc per Primordial Storm and Awakening Storms stacking up to 4 for Enhancement. Delivered 11.1 balance tweaks (Primordial Storm melee, Lightning Rod multiplier) and targeted bug fixes (Alpha Wolf damage, Voltaic Surge multiplier, Hot Hand interaction). Updated CI to address Ubuntu 20.04 deprecation to keep building reliably. Added Crash Lightning passive for Enhancement TWW2 4PC and other minor refinements. This work improves simulation accuracy, maintainability, and readiness for future Shaman features while reducing risk in CI and releases.

January 2025

33 Commits • 13 Features

Jan 1, 2025

January 2025 performance focused on architecture, reliability, and core feature delivery for simulationcraft/simc, driving patch readiness for 11.1 while improving modeling accuracy and maintainability. Key features delivered include integration of the parse_effect system for Feral Spirit buffs and Sundering interaction, initial Molten Thunder support with a subsequent 11.1 logic rewrite, Maelstrom Weapon introduced as a talent with a state-carried multiplier (avoiding action-level caching), Stormstrike elevated to a specialization spell, and core implementations and fixes for Primordial Storm/Wave with LR/Conductive Energy interactions. Additional improvements included refactoring effect parsing toward parse_effects with value functions support and laying groundwork for Deeply Rooted Elements. Business impact: more accurate DPS modeling, fewer edge-case bugs, and a clearer path to patch 11.1 testing and validation.

December 2024

3 Commits

Dec 1, 2024

December 2024: Focused on stabilizing Surging Totem behavior in simulationcraft/simc to improve reliability of Shaman totems during simulations. Delivered targeted bug fixes and lifecycle simplifications to reduce edge-case inconsistencies and improve predictive accuracy for raid scenarios.

November 2024

8 Commits • 5 Features

Nov 1, 2024

November 2024 performance summary for simulationcraft/simc focused on Shaman work. Delivered core features to enhance resource interactions and spec synergy, implemented configurable tuning options, and cleaned up legacy logic to reduce maintenance. The changes improve DPS accuracy in both live and simulated scenarios, while enabling easier experimentation for balance and tuning across Elemental and Enhancement specs.

October 2024

2 Commits • 2 Features

Oct 1, 2024

Month: 2024-10 — Delivered two key feature updates for simulationcraft/simc, enhancing configurability and mechanic fidelity for Shamans and Stormblast. Implemented Flowing Spirits proc distribution configurability and added Elemental Weapons support, while removing an undocumented 50% damage multiplier to align Stormblast behavior. These changes improve sim accuracy, reduce manual tuning, and bolster maintainability.

Activity

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Quality Metrics

Correctness86.6%
Maintainability86.0%
Architecture84.4%
Performance79.0%
AI Usage20.2%

Skills & Technologies

Programming Languages

C++PythonShellYAML

Technical Skills

Backend DevelopmentBuff ManagementBuff System ImplementationBuff and Debuff SystemsBuff/Debuff SystemsBug FixBug FixingBuild SystemsBuild systemsC++C++ DevelopmentCI/CDClass Ability ImplementationClass BalancingClass Design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

simulationcraft/simc

Oct 2024 Oct 2025
12 Months active

Languages Used

C++YAMLPythonShell

Technical Skills

C++Class ModificationGame DevelopmentSimulationBuff and Debuff SystemsBug Fixing