
Worked on the onirise/Failsafe repository to deliver audio enhancements for a minigame, focusing on integrating new audio assets and implementing FMOD for dynamic sound management. Established an asset pipeline that processes .wav and .mp3 files, updating sound bank processing and related binaries to ensure seamless audio integration within the build workflow. Leveraged skills in audio integration and game development to create a scalable foundation for future audio-driven features. The work improved user immersion by enabling an audio-enabled minigame and aligned asset management with the project’s build process, demonstrating proficiency with FMOD, asset pipelines, and binary workflow improvements.
June 2025 – onirise/Failsafe: Delivered audio enhancements for the minigame by introducing new audio assets and completing FMOD integration, with updates to sound bank processing and associated binaries to enable an audio-enabled minigame. No major bugs fixed this month. Result: improved user immersion and a scalable audio pipeline that integrates smoothly with the build process, positioning the project for future audio-driven features. Demonstrated FMOD proficiency, asset pipeline management, and build/binary workflow improvements.
June 2025 – onirise/Failsafe: Delivered audio enhancements for the minigame by introducing new audio assets and completing FMOD integration, with updates to sound bank processing and associated binaries to enable an audio-enabled minigame. No major bugs fixed this month. Result: improved user immersion and a scalable audio pipeline that integrates smoothly with the build process, positioning the project for future audio-driven features. Demonstrated FMOD proficiency, asset pipeline management, and build/binary workflow improvements.

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