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PROFILE

Qqkkqq11

Contributed to the onirise/Failsafe repository by developing and refining audio systems within Unity, focusing on both technical depth and workflow improvements. Built dedicated test scenes and a comprehensive testing suite to validate positional audio, FMOD integration, and channel management, using C# and Unity Scene Description Language. Enhanced walking and environmental audio cues to improve realism and synchronization, while integrating audio validation into the development pipeline to streamline QA and regression testing. Addressed occlusion issues and performed asset and scene cleanup to support reliable builds, resulting in a more immersive audio experience and a smoother, more maintainable development process.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

8Total
Bugs
0
Commits
8
Features
3
Lines of code
42,297
Activity Months2

Work History

August 2025

1 Commits • 1 Features

Aug 1, 2025

August 2025 monthly summary for onirise/Failsafe focusing on sound system enhancements. Delivered a dedicated sound test scene and walking audio adjustments to strengthen audio validation, debugging, and overall immersion. This work improves QA coverage, accelerates issue resolution, and reduces post-release risk by validating audio behavior in walking scenarios across builds.

June 2025

7 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for onirise/Failsafe: Delivered major audio system enhancements with a dedicated testing suite, and improved Unity scene/asset management to streamline testing and builds. Implemented improvements to positional audio, audio channel management, and FMOD integration, complemented by test scenes to validate audio behavior and player feedback. Created QA-focused audio validation scenarios, addressed occlusion issues in chicken footstep sounds, and performed asset/scene cleanup to improve build reliability and iteration speed. This work increases audio realism, reduces regression risk, and sets the stage for upcoming features.

Activity

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Quality Metrics

Correctness72.4%
Maintainability70.0%
Architecture67.6%
Performance64.8%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#C++LuaUnityUnity C#Unity Scene Description Language

Technical Skills

3D Environment Design3D ModelingAudio EngineeringAudio IntegrationFMODGame DevelopmentSound DesignUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

onirise/Failsafe

Jun 2025 Aug 2025
2 Months active

Languages Used

C#C++LuaUnityUnity C#Unity Scene Description Language

Technical Skills

3D Environment Design3D ModelingAudio EngineeringAudio IntegrationFMODGame Development