
Bastien Barbaroux developed core gameplay and rendering systems for the Styxou/EVC_test repository over two months, focusing on scalable Unity game architecture. He implemented spline extrusion and outline shader systems using C# and ShaderLab, enabling procedural geometry and enhanced visual effects. Bastien introduced checkpoint-based gameplay with dynamic ability control, allowing features like wall running and grappling to be granted or revoked at runtime. He also delivered climbing and grappling mobility, improved asset management, and optimized scene structure by removing unused assets. His disciplined approach to version control and real-time visuals tuning contributed to a stable, maintainable codebase with rapid iteration potential.
Monthly performance summary for 2026-01 focusing on Styxou/EVC_test. Highlights delivered gameplay features, visuals controls, and project optimization to drive business value and faster iteration cycles. Key actions include implementing climbing/grappling mobility for enhanced player movement and introducing a volume profile filter with asset cleanup to streamline visuals and reduce frictions in builds. No critical bugs reported this month; integration was stabilized through a merge of the origin/nicolas-r branch. Demonstrated Unity gameplay programming, real-time visuals tuning, asset management, and disciplined version control with team collaboration.
Monthly performance summary for 2026-01 focusing on Styxou/EVC_test. Highlights delivered gameplay features, visuals controls, and project optimization to drive business value and faster iteration cycles. Key actions include implementing climbing/grappling mobility for enhanced player movement and introducing a volume profile filter with asset cleanup to streamline visuals and reduce frictions in builds. No critical bugs reported this month; integration was stabilized through a merge of the origin/nicolas-r branch. Demonstrated Unity gameplay programming, real-time visuals tuning, asset management, and disciplined version control with team collaboration.
March 2025 monthly summary for Styxou/EVC_test focused on delivering core gameplay and rendering foundations, reducing asset bloat, and establishing a base for rapid iteration.
March 2025 monthly summary for Styxou/EVC_test focused on delivering core gameplay and rendering foundations, reducing asset bloat, and establishing a base for rapid iteration.

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