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TsutsumiKiriku

PROFILE

Tsutsumikiriku

Overall Statistics

Feature vs Bugs

83%Features

Repository Contributions

11Total
Bugs
1
Commits
11
Features
5
Lines of code
1,765
Activity Months2

Work History

May 2025

7 Commits • 4 Features

May 1, 2025

May 2025 monthly summary for BEAT-KEEPER (HIBIKI5201). Focused on delivering a modern, responsive spline movement system, solidifying the player movement loop with pause controls, and improving scene visualization and data reliability. Key outcomes include async MoveToNext with SplineSystem, input-driven interruption of movement, pause/resume integration, and a robust fix for scene data propagation in the sample pipeline.

April 2025

4 Commits • 1 Features

Apr 1, 2025

April 2025 monthly summary for BEAT-KEEPER: Implemented a spline-based AutoMove system enabling automatic movement along Unity splines with a new AutoMove (SplineMover) class. Added cross-spline transitions with initialization and progress tracking, and robust error handling for missing containers. Refactored for readability and surfaced spline-movement in the user-facing context menu. All changes are well-traced through commits, enabling clear rollback and knowledge transfer.

Activity

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Quality Metrics

Correctness81.8%
Maintainability85.4%
Architecture78.2%
Performance76.4%
AI Usage21.8%

Skills & Technologies

Programming Languages

C#Unity C#Unity Scene

Technical Skills

3D ModelingC#Camera ControlCode OrganizationDOTweenGame DevelopmentRefactoringScene SetupSpline AnimationSpline ManipulationSplinesUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/BEAT-KEEPER

Apr 2025 May 2025
2 Months active

Languages Used

C#Unity C#Unity Scene

Technical Skills

Code OrganizationDOTweenGame DevelopmentRefactoringUnity3D Modeling

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