

May 2025 monthly summary for BEAT-KEEPER (HIBIKI5201). Focused on delivering a modern, responsive spline movement system, solidifying the player movement loop with pause controls, and improving scene visualization and data reliability. Key outcomes include async MoveToNext with SplineSystem, input-driven interruption of movement, pause/resume integration, and a robust fix for scene data propagation in the sample pipeline.
May 2025 monthly summary for BEAT-KEEPER (HIBIKI5201). Focused on delivering a modern, responsive spline movement system, solidifying the player movement loop with pause controls, and improving scene visualization and data reliability. Key outcomes include async MoveToNext with SplineSystem, input-driven interruption of movement, pause/resume integration, and a robust fix for scene data propagation in the sample pipeline.
April 2025 monthly summary for BEAT-KEEPER: Implemented a spline-based AutoMove system enabling automatic movement along Unity splines with a new AutoMove (SplineMover) class. Added cross-spline transitions with initialization and progress tracking, and robust error handling for missing containers. Refactored for readability and surfaced spline-movement in the user-facing context menu. All changes are well-traced through commits, enabling clear rollback and knowledge transfer.
April 2025 monthly summary for BEAT-KEEPER: Implemented a spline-based AutoMove system enabling automatic movement along Unity splines with a new AutoMove (SplineMover) class. Added cross-spline transitions with initialization and progress tracking, and robust error handling for missing containers. Refactored for readability and surfaced spline-movement in the user-facing context menu. All changes are well-traced through commits, enabling clear rollback and knowledge transfer.
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