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yudaiutugi0808

PROFILE

Yudaiutugi0808

Overall Statistics

Feature vs Bugs

91%Features

Repository Contributions

29Total
Bugs
1
Commits
29
Features
10
Lines of code
2,461,885
Activity Months4

Work History

September 2025

17 Commits • 5 Features

Sep 1, 2025

Monthly performance summary for 2025-09 focused on BEAT-KEEPER development. Delivered a stage visuals overhaul with scene layout restructuring, hierarchy reorganization, and camera/transform refinements to improve presentation and pacing, enabling faster iteration and more engaging gameplay. Implemented timing refinements for finisher and break sequences to enhance pacing and cinematic impact, including updates to finisher and clear movies. Improved visual fidelity through character animation and VFX refinements (lip-sync, dissolve timing, and camera cues), and expanded beam FX and stage VFX integration to enrich stage ambience. Strengthened frame stability and interaction fidelity with collider physics and stage stability improvements, and completed asset housekeeping to fix references and tidy animation timelines. Business impact includes higher player immersion, shorter iteration cycles, and a more polished cinematic experience across stages, supporting retention and monetization goals.

August 2025

5 Commits • 2 Features

Aug 1, 2025

BEAT-KEEPER (HIBIKI5201) — Monthly Summary for 2025-08 Key features delivered: - Animation System Enhancements: refined leg IK/FK transitions, new player action animations, and timeline integration; refactored animation clips to ensure smooth sequencing and visual consistency. - Character Visual Polish: MT_Rinha materials and shaders updated for improved color, outline, rim lighting, and shadows; related materials adjustments applied. Major bugs fixed: - Animation pipeline movie-related fixes to ensure stable playback and sequencing; alignment with latest mechanics to reduce regressions. Overall impact and accomplishments: - Enhanced character fidelity and motion quality, enabling richer gameplay visuals and smoother content creation workflows. - More robust animation pipeline with clearer asset management and timeline-driven workflows, accelerating iteration for upcoming features. - Ready foundation for future content patches and additions with improved asset integrations. Technologies/skills demonstrated: - Character animation pipeline: IK/FK transitions, timeline integration, and clip refactoring. - Shader and material tuning: MT_Rinha materials, textures, and shader parameters. - Asset refactoring and commits traceability across BEAT-KEEPER repository. Top 3-5 achievements: 1) Character Animation System Enhancements: refined leg IK/FK transitions, new player actions, timeline integration; refactored clips (commits: 9371fe184e6ae8963e4d4d1603e27ea6e98d8ced; e208b926b8ef1bc19a521cb620b587b3c19b86c4; 7f4da7c17653f3610972454e05350c981f4f9f46; b596d06c229ef85b273bd25413b19b37bae68312). 2) Character Visual Polish: MT_Rinha materials/shaders update with improved color, outline, rim lighting, and shadows (commit: 91fae65dd8e7f634b0a0f7d125896ed796a18c79). 3) Animation pipeline stability: implemented movie-related fixes to ensure smooth playback and sequencing (reference:ムービー修正). 4) Foundational improvements: streamlined asset/pipeline for faster iteration and consistent visuals across BEAT-KEEPER.

July 2025

4 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for BEAT-KEEPER: Delivered a comprehensive Visual Fidelity Upgrade including fog effects, new character assets and materials, lighting updates, cloth physics integration, shader suite updates (lilToon), material variations, and rendering pipeline improvements. Implemented Phase 2 enemy prehab with anti-aliasing tuning to prepare for upcoming gameplay phase. All changes were tracked under HIBIKI5201/BEAT-KEEPER with the following commits: 22aabc96a2def9d0fd52c234bcb4296caa39806a; 4df5cacfd07f6e52da496a8aca20d661a67268e6; 2c6aeaf2bd02aaaeeec3d533dcb17a91e535bda0; d6ca2b91236fb699907ea16aff907a6cd33b806f.

June 2025

3 Commits • 2 Features

Jun 1, 2025

June 2025 performance summary for BEAT-KEEPER (HIBIKI5201). Delivered two major features in the BEAT-KEEPER repo: Stage visual polish and lighting enhancements, and Environment/character asset expansion with lighting setup. These workstreams improve scene atmosphere, presentation, and production readiness for upcoming releases and marketing materials. No major bugs reported this month; focus on polishing visuals and asset pipelines to enable faster iteration and higher quality demos.

Activity

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Quality Metrics

Correctness78.6%
Maintainability78.6%
Architecture76.6%
Performance67.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#HLSLUnityUnity AssetUnity Asset FilesUnity SceneUnity ShaderLabUnity TimelineYAML

Technical Skills

3D Art3D ModelingAnimationAnimation TimelineAsset IntegrationAsset ManagementAudio IntegrationGame Asset IntegrationGame DevelopmentGraphics ProgrammingLevel DesignLightingLip SyncMaterial AuthoringMaterial Creation

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

HIBIKI5201/BEAT-KEEPER

Jun 2025 Sep 2025
4 Months active

Languages Used

UnityUnity Asset FilesUnity SceneC#HLSLUnity ShaderLabYAMLUnity Asset

Technical Skills

3D ModelingAsset IntegrationGame Asset IntegrationGame DevelopmentLightingMaterial Creation

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