
Over four months, Wheilbraun developed and integrated advanced audio systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on immersive gameplay experiences. He implemented FMOD-based audio pipelines, adaptive music states, and a movement-driven footstep system using C# and Unity. His work included importing SFX assets, configuring FMOD events, and establishing scalable audio workflows from asset import to in-engine playback. By refactoring audio management and integrating spatialized audio with character controllers, Wheilbraun enabled precise, context-sensitive sound cues and streamlined QA testing. The depth of his engineering established a robust foundation for future audio-driven features and improved maintainability within the Unity Engine environment.

February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.
February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.
December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).
December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.
Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.
Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.
Overview of all repositories you've contributed to across your timeline