
Over six months, contributed to the Cozy-Crow/CrowHeist_Prototype repository by designing and implementing a scalable audio system for Unity-based game development. Work focused on integrating FMOD-driven audio pipelines, adaptive music states, and spatialized sound effects to enhance player immersion and gameplay feedback. Leveraged C#, Unity Prefab workflows, and XML to build features such as movement-based footstep audio, item collection cues, and comprehensive UI sound feedback. Collaborated through disciplined version control and co-authored pull requests, ensuring maintainable code and clear integration paths. Delivered end-to-end audio workflows from asset import to in-engine playback, supporting QA, stakeholder demos, and future content expansion.
April 2026 - Cozy-Crow/CrowHeist_Prototype: Delivered a cohesive Audio System across gameplay and UI, with updated references and new components, enabling scalable sound design. Implemented end-to-end Roomba and menu sound effects, prefab/script updates, and extensive tuning. Result: richer player feedback, improved immersion, and a reusable audio pipeline; collaboration across the team with multiple PRs and clear merge history.
April 2026 - Cozy-Crow/CrowHeist_Prototype: Delivered a cohesive Audio System across gameplay and UI, with updated references and new components, enabling scalable sound design. Implemented end-to-end Roomba and menu sound effects, prefab/script updates, and extensive tuning. Result: richer player feedback, improved immersion, and a reusable audio pipeline; collaboration across the team with multiple PRs and clear merge history.
March 2026 focused on delivering core audio enhancements for Cozy-Crow CrowHeist_Prototype to boost player immersion and reliability of in-game cues. Key work centered on Roomba and object audio, with measurable improvements to feedback loops and sound-scapes across gameplay interactions.
March 2026 focused on delivering core audio enhancements for Cozy-Crow CrowHeist_Prototype to boost player immersion and reliability of in-game cues. Key work centered on Roomba and object audio, with measurable improvements to feedback loops and sound-scapes across gameplay interactions.
February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.
February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.
December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).
December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.
July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.
Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.
Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.

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