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Willrocker11

PROFILE

Willrocker11

Over six months, contributed to the Cozy-Crow/CrowHeist_Prototype repository by designing and implementing a scalable audio system for Unity-based game development. Work focused on integrating FMOD-driven audio pipelines, adaptive music states, and spatialized sound effects to enhance player immersion and gameplay feedback. Leveraged C#, Unity Prefab workflows, and XML to build features such as movement-based footstep audio, item collection cues, and comprehensive UI sound feedback. Collaborated through disciplined version control and co-authored pull requests, ensuring maintainable code and clear integration paths. Delivered end-to-end audio workflows from asset import to in-engine playback, supporting QA, stakeholder demos, and future content expansion.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

12Total
Bugs
0
Commits
12
Features
6
Lines of code
19,769
Activity Months6

Work History

April 2026

3 Commits • 1 Features

Apr 1, 2026

April 2026 - Cozy-Crow/CrowHeist_Prototype: Delivered a cohesive Audio System across gameplay and UI, with updated references and new components, enabling scalable sound design. Implemented end-to-end Roomba and menu sound effects, prefab/script updates, and extensive tuning. Result: richer player feedback, improved immersion, and a reusable audio pipeline; collaboration across the team with multiple PRs and clear merge history.

March 2026

3 Commits • 1 Features

Mar 1, 2026

March 2026 focused on delivering core audio enhancements for Cozy-Crow CrowHeist_Prototype to boost player immersion and reliability of in-game cues. Key work centered on Roomba and object audio, with measurable improvements to feedback loops and sound-scapes across gameplay interactions.

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.

May 2025

1 Commits • 1 Features

May 1, 2025

Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.

Activity

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Quality Metrics

Correctness81.6%
Maintainability80.0%
Architecture78.4%
Performance76.6%
AI Usage36.6%

Skills & Technologies

Programming Languages

C#Unity PrefabXML

Technical Skills

Audio IntegrationCharacter ControllerFMODGame DevelopmentUnityUnity Engineaudio engineeringaudio implementationaudio integrationaudio programminggame developmentsound design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

May 2025 Apr 2026
6 Months active

Languages Used

C#Unity PrefabXML

Technical Skills

Audio IntegrationFMODGame DevelopmentCharacter ControllerUnityUnity Engine