EXCEEDS logo
Exceeds
Willrocker11

PROFILE

Willrocker11

Over four months, Wheilbraun developed and integrated advanced audio systems for the Cozy-Crow/CrowHeist_Prototype repository, focusing on immersive gameplay experiences. He implemented FMOD-based audio pipelines, adaptive music states, and a movement-driven footstep system using C# and Unity. His work included importing SFX assets, configuring FMOD events, and establishing scalable audio workflows from asset import to in-engine playback. By refactoring audio management and integrating spatialized audio with character controllers, Wheilbraun enabled precise, context-sensitive sound cues and streamlined QA testing. The depth of his engineering established a robust foundation for future audio-driven features and improved maintainability within the Unity Engine environment.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

6Total
Bugs
0
Commits
6
Features
4
Lines of code
15,591
Activity Months4

Work History

February 2026

1 Commits • 1 Features

Feb 1, 2026

February 2026: Demo audio integration completed for Cozy-Crow/CrowHeist_Prototype. Implemented the import of the majority of SFX assets for the demo and established FMOD events to drive audio playback in the demo environment. This delivers an end-to-end audio workflow from asset import to playable in-engine events, enabling more realistic testing, stakeholder demos, and faster feedback cycles. Work aligns with the 2/1 sprint milestones and strengthens the prototype's immersive capabilities, paving the way for QA and user rehearsal scenarios.

December 2025

1 Commits • 1 Features

Dec 1, 2025

December 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered Footstep Audio System with Movement-Based Footsteps and Item Collection Audio. Implemented movement-based footstep triggering, play/stop control when grounded and moving, integrated item-collection audio events, and tuned audio settings for better sound management. Commit: 333f14fa39cdac677cccb89a03b488fb9fc4fb85 (AudioFootsteps).

July 2025

3 Commits • 1 Features

Jul 1, 2025

July 2025 monthly summary for Cozy-Crow/CrowHeist_Prototype focused on delivering a robust and scalable Advanced Audio System to drive player immersion and enable future gameplay features. Achievements include groundwork for adaptive music and a significant upgrade to movement-related audio, with stability-focused refactors to support long-term maintainability.

May 2025

1 Commits • 1 Features

May 1, 2025

Delivered desktop-focused audio pipeline enhancements for CrowHeist_Prototype, enabling FMOD integration with updated banks and desktop build configuration. Implemented Master.bank, Master.strings.bank updates and added Desktop.meta to configure FMOD plugin settings. Completed end-to-end testing of audio events and banks, supporting QA and integration efforts for the prototype.

Activity

Loading activity data...

Quality Metrics

Correctness83.4%
Maintainability80.0%
Architecture76.6%
Performance73.4%
AI Usage33.4%

Skills & Technologies

Programming Languages

C#Unity PrefabXML

Technical Skills

Audio IntegrationCharacter ControllerFMODGame DevelopmentUnityUnity Engineaudio engineeringaudio programminggame developmentsound design

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

Cozy-Crow/CrowHeist_Prototype

May 2025 Feb 2026
4 Months active

Languages Used

C#Unity PrefabXML

Technical Skills

Audio IntegrationFMODGame DevelopmentCharacter ControllerUnityUnity Engine

Generated by Exceeds AIThis report is designed for sharing and indexing