
Worked on the Cozy-Crow/CrowHeist_Prototype repository, delivering gameplay features and stability improvements over three months. Developed and refined core systems including audio integration, movement controls, and item spawning pipelines using Unity, C#, and ShaderLab. Enhanced player immersion by extending FMOD audio settings, improving character responsiveness, and implementing new camera behaviors. Built and updated prefabs to support collectible and trinket spawning, while advancing UI features such as the Coloring Book and menu assets. Addressed critical bugs affecting movement, input, and item collection, resulting in more consistent gameplay. Focused on rapid prototyping, iteration speed, and maintainable code for future content expansion.
April 2026 (2026-04) — Cozy-Crow/CrowHeist_Prototype: Focused on stabilizing core gameplay loops, expanding collectible spawns, and sharpening camera/throw UX, while advancing Coloring Book UI and main-scene integration. Key deliveries include a robust item spawn pipeline for breakables, vase/cascaron trinket spawning with the paint tube prefab, and comprehensive prefab updates to support item spawns. ThrowCam and throw-input UX significantly improved, with 2.5D controller refinements and sprint controls. Coloring Book core features progressed with UI improvements and main-scene integration. Critical bug fixes were addressed to improve playability and consistency across interactions.
April 2026 (2026-04) — Cozy-Crow/CrowHeist_Prototype: Focused on stabilizing core gameplay loops, expanding collectible spawns, and sharpening camera/throw UX, while advancing Coloring Book UI and main-scene integration. Key deliveries include a robust item spawn pipeline for breakables, vase/cascaron trinket spawning with the paint tube prefab, and comprehensive prefab updates to support item spawns. ThrowCam and throw-input UX significantly improved, with 2.5D controller refinements and sprint controls. Coloring Book core features progressed with UI improvements and main-scene integration. Critical bug fixes were addressed to improve playability and consistency across interactions.
March 2026 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a prototype environment with new Unity assets and a duplicated main scene to accelerate early gameplay prototyping, refined cutscenes and input handling for smoother player experience, and fixed a missing paint tube in the When Things Fall Apart puzzle to ensure deterministic gameplay. These efforts boosted iteration speed, prototype fidelity, and release readiness.
March 2026 monthly summary for Cozy-Crow/CrowHeist_Prototype: Delivered a prototype environment with new Unity assets and a duplicated main scene to accelerate early gameplay prototyping, refined cutscenes and input handling for smoother player experience, and fixed a missing paint tube in the When Things Fall Apart puzzle to ensure deterministic gameplay. These efforts boosted iteration speed, prototype fidelity, and release readiness.
January 2026 monthly summary for Cozy-Crow/CrowHeist_Prototype: Key audio and movement quality improvements delivered to enhance immersion and gameplay balance. Implemented FMODStudioSettings enhancements for bank management, event loading, and live updates; introduced a new audio-driven scene to hint at potential new gameplay areas and support future content expansion. Refined character movement and interactions with improved input responsiveness, smoother interpolation for Crowley, support for both left and right hand inputs, and tuned move/throw parameters to balance challenge and player experience. Completed a focused bug-fix sprint addressing movement jitter, sticky movement, and input control inconsistencies across the build, supported by bug testing and a traceable set of fixes.
January 2026 monthly summary for Cozy-Crow/CrowHeist_Prototype: Key audio and movement quality improvements delivered to enhance immersion and gameplay balance. Implemented FMODStudioSettings enhancements for bank management, event loading, and live updates; introduced a new audio-driven scene to hint at potential new gameplay areas and support future content expansion. Refined character movement and interactions with improved input responsiveness, smoother interpolation for Crowley, support for both left and right hand inputs, and tuned move/throw parameters to balance challenge and player experience. Completed a focused bug-fix sprint addressing movement jitter, sticky movement, and input control inconsistencies across the build, supported by bug testing and a traceable set of fixes.

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