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Miasmax

PROFILE

Miasmax

Maxime worked on the LePeruvienn/FEURnite repository, delivering 23 features and resolving 11 bugs over four months. He expanded the combat and item systems, introducing new weapons, chest loot mechanics, and input remapping to enhance gameplay depth and flexibility. Using Unity, C#, and advanced asset management, Maxime standardized scene objects, improved animation integration, and refined networked weapon handling for multiplayer stability. His work included reorganizing project assets, optimizing UI responsiveness, and implementing robust configuration management. By focusing on modularity and maintainability, Maxime enabled faster iteration, reduced edge-case failures, and established a scalable foundation for future game development cycles.

Overall Statistics

Feature vs Bugs

68%Features

Repository Contributions

63Total
Bugs
11
Commits
63
Features
23
Lines of code
190,718
Activity Months4

Work History

January 2025

55 Commits • 18 Features

Jan 1, 2025

January 2025 performance summary for LePeruvienn/FEURnite. Delivered substantial feature expansions, UX improvements, and a robust item/chest system, while stabilizing core gameplay through targeted bug fixes. The work progressed on networked weapon handling, UI responsiveness, and asset integration, enabling quicker feature delivery, improved player experience, and stronger modularity for future iterations. Highlights include expanding the weapons system with new balanced weapons and networked handling, refining UI and input bindings, integrating chest-and-item handling with the Game Manager, and advancing input remapping capabilities. Notable quality improvements came from fixes for shooting upwards, disappearing game objects, and start-time weapon handling, reducing edge-case failures in new sessions. These efforts reduce risk for future patches and support faster QA cycles and content drops.

December 2024

3 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for LePeruvienn/FEURnite: Delivered the Expanded Combat System with new weapons and animations, including eat animation with improved bullet visuals, introduction of sniper rifle with supporting item/script updates and animations, and new melee stabbing animations with timing controls. This work also involved related script and asset updates to support weapon behavior and visual fidelity. No major bugs fixed were reported in this scope; focus was on feature delivery and integration to strengthen core gameplay and pave the way for future enhancements.

November 2024

4 Commits • 3 Features

Nov 1, 2024

Nov 2024 monthly summary for LePeruvienn/FEURnite: Delivered core features to enhance gameplay variety and maintainability, prepared the project for upcoming iteration, and refined the asset pipeline. No explicit major bugs fixed were recorded in this period; primary focus was on feature delivery, codebase organization, and editor/tooling improvements that enable faster iteration and release readiness.

October 2024

1 Commits • 1 Features

Oct 1, 2024

Concise monthly summary for 2024-10 focusing on FEURnite repo, highlighting feature delivery, fixes, and impact.

Activity

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Quality Metrics

Correctness79.4%
Maintainability80.6%
Architecture72.2%
Performance72.4%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#FBXUnityUnity AssetUnity Asset SerializationUnity PrefabUnity YAML

Technical Skills

3D ModelingAnimationAnimation IntegrationAsset IntegrationAsset ManagementAsset ModificationC#Combat MechanicsConfigurationConfiguration ManagementEditor ConfigurationEditor CustomizationFile System OperationsFusionGame Development

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LePeruvienn/FEURnite

Oct 2024 Jan 2025
4 Months active

Languages Used

C#UnityFBXUnity AssetUnity Asset SerializationUnity PrefabUnity YAML

Technical Skills

3D ModelingAnimationGame DevelopmentUnityAsset ManagementFile System Operations

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