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corentin.rodrigues

PROFILE

Corentin.rodrigues

Corentin Rodrigues developed core gameplay and environment features for the LePeruvienn/FEURnite repository, focusing on Unity Engine and C# to enhance 3D asset quality, collision detection, and scene stability. He implemented a dynamic Falling Islands mechanic and improved urban vehicle physics by refining MeshCollider boundaries, directly addressing gameplay realism and maintainability. Corentin also refreshed OBJ/MTL assets, optimizing vertex and material data for visual consistency, and stabilized scene interactions to reduce debugging time. His work included targeted bug fixes such as resolving character jump issues and forest collision stability, demonstrating depth in asset management, 3D modeling, and cross-platform Unity development.

Overall Statistics

Feature vs Bugs

50%Features

Repository Contributions

6Total
Bugs
3
Commits
6
Features
3
Lines of code
480,785
Activity Months2

Work History

January 2025

4 Commits • 2 Features

Jan 1, 2025

January 2025 performance summary for LePeruvienn/FEURnite: Focused on delivering foundational environmental and physics features, plus targeted debugging to stabilize core interactions. Implemented the Falling Islands environmental mechanic setup, added collision boundaries for urban vehicles, and addressed jumping and forest collision stability. These updates improve gameplay realism, stability, and maintainability, enabling faster iteration and higher-quality player experiences. Technologies demonstrated include Unity scene/asset creation, 3D physics, and MeshCollider tuning across mobile/PC build targets.

December 2024

2 Commits • 1 Features

Dec 1, 2024

December 2024 Monthly Summary — LePeruvienn/FEURnite Overview: Focused on stabilizing the Unity environment and elevating 3D asset quality to support reliable demos, faster iteration, and improved visuals for stakeholder reviews. Achievements center on physics/scene stability and asset pipeline enhancements that directly reduce debugging time and increase product fidelity.

Activity

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Quality Metrics

Correctness76.6%
Maintainability76.6%
Architecture66.6%
Performance70.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

MTLOBJUnityUnity C#

Technical Skills

3D ModelingAsset ManagementCollision DetectionGame DevelopmentScene ManagementUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LePeruvienn/FEURnite

Dec 2024 Jan 2025
2 Months active

Languages Used

MTLOBJUnity C#Unity

Technical Skills

3D ModelingAsset ManagementCollision DetectionGame DevelopmentScene ManagementUnity Engine

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