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Antoine Jolivet contributed to the LePeruvienn/FEURnite repository by delivering three core features over three months, focusing on user interface and audio systems within Unity using C#. He overhauled the game’s menu system, refactoring UI elements to streamline navigation and establish scalable frontend patterns. Antoine then implemented an in-game menu with integrated music controls, enhancing player interaction and retention through dynamic audio experiences. In January, he rebuilt the weapon audio system, adding firing, reload, and no-ammo feedback with precise attenuation and localization. His work demonstrated depth in UI development, audio engineering, and asset management, resulting in a more immersive gameplay experience.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

14Total
Bugs
0
Commits
14
Features
3
Lines of code
62,699
Activity Months3

Work History

January 2025

12 Commits • 1 Features

Jan 1, 2025

January 2025 — Weapon Audio System Overhaul delivered for LePeruvienn/FEURnite. Implemented firing and reload sounds, no-ammo feedback, attenuation/localization, new audio clips and prefab updates, and UI controls for menu music. The work spans multiple commits that improved audio balance, fixed integration issues, and prepared a clean production merge. Result: richer soundscape, clearer combat cues, and consistent cross-weapon audio behavior, enhancing player immersion and decision-making under pressure.

December 2024

1 Commits • 1 Features

Dec 1, 2024

December 2024 monthly summary for LePeruvienn/FEURnite focused on delivering key gameplay infrastructure and user experience improvements. Implemented an in-game menu with integrated game music, enabling players to control UI and audio within the Unity project. This work lays groundwork for richer in-game interactions and dynamic audio experiences, supporting retention and engagement goals.

November 2024

1 Commits • 1 Features

Nov 1, 2024

November 2024 monthly summary for LePeruvienn/FEURnite: Delivered a major Game Menu System Overhaul, refactoring and reorganizing the menu UI to improve navigation and user experience. Introduced new UI elements and streamlined access to game options, establishing a foundation for consistent UI patterns across the menu system. Result: improved onboarding, reduced user friction, and a scalable frontend structure for future features.

Activity

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Quality Metrics

Correctness80.6%
Maintainability80.0%
Architecture71.4%
Performance74.2%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity Prefab

Technical Skills

Asset ManagementAudio EngineeringAudio IntegrationAugmented RealityBug FixingC#Game DevelopmentUI DesignUI DevelopmentUnityUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LePeruvienn/FEURnite

Nov 2024 Jan 2025
3 Months active

Languages Used

C#UnityUnity AssetUnity Prefab

Technical Skills

Game DevelopmentUI DevelopmentUnityAudio IntegrationUI DesignAsset Management

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