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Corentin Rodrigues

PROFILE

Corentin Rodrigues

Over three months, Hefty Yupaz developed and enhanced diverse 3D environments and gameplay systems for the LePeruvienn/FEURnite repository. He expanded the game’s environmental variety by designing modular forest, arid, and urban island scenes, integrating new assets and prefabs to support scalable level design. Using Unity and C#, he implemented dynamic island mechanics such as tremble, fall, and rotation, and introduced chests with improved textures to enrich player interaction. Hefty also refined collision detection and physics simulation, streamlined editor workflows, and updated documentation in Markdown, collectively improving development efficiency, maintainability, and onboarding for future contributors. The work demonstrated technical depth.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

30Total
Bugs
0
Commits
30
Features
9
Lines of code
304,507
Activity Months3

Work History

January 2025

22 Commits • 6 Features

Jan 1, 2025

January 2025: Delivered core gameplay enhancements and asset polish for FEURnite. Implemented island-based dynamics with tremble, falling and disappearing islands, plus movable/rotating platforms and robust scripts to manage island falls. Added chests on islands with texture and asset fixes to improve visuals and loot consistency. Expanded the asset base with new files to support richer environments. Updated documentation (README and guide_utilisateur) to reflect changes and improve developer onboarding. These changes collectively advance player engagement, visual polish, and maintainability.

December 2024

4 Commits • 2 Features

Dec 1, 2024

December 2024 monthly summary for LePeruvienn/FEURnite. Focused on delivering core scene mechanics, tightening collision/physics, and improving the development experience to accelerate iteration and reduce bugs. Key work centered on the Alice scene rotating-object mechanic and a suite of editor and collider enhancements to support robust scene configuration. Impact: Enabled the new rotating-object gameplay with a defined center and speed, updated camera and preferences to support this mechanic, and strengthened the physics layer with MeshColliders and cleanup of unused components. Editor/layout improvements reduce setup time and contribute to more reliable iteration cycles, contributing to faster feature delivery and lower regression risk. Technologies/skills demonstrated: Unity scene design, MeshCollider usage, scene configuration, editor tooling, code hygiene and maintainability.

November 2024

4 Commits • 1 Features

Nov 1, 2024

November 2024: Forest, Arid, and Urban Island Environment Expansion delivered for LePeruvienn/FEURnite. Expanded environmental variety with new scenes, island assets, prefabs, and material adjustments to support diverse gameplay and streamlined level design, reinforcing retention opportunities and content scalability.

Activity

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Quality Metrics

Correctness88.6%
Maintainability88.6%
Architecture86.0%
Performance86.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#MarkdownUnityUnity C#Unity PrefabUnity Scene

Technical Skills

3D Environment Design3D ModelingAsset IntegrationAsset ManagementC#C# ScriptingCollision DetectionDocumentationGame DevelopmentLevel DesignObject BehaviorPhysics SimulationUnityUnity EditorUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LePeruvienn/FEURnite

Nov 2024 Jan 2025
3 Months active

Languages Used

C#Unity PrefabUnity SceneUnityUnity C#Markdown

Technical Skills

3D Environment Design3D ModelingAsset IntegrationGame DevelopmentLevel DesignUnity

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