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Meraud

PROFILE

Meraud

Alice Meraud developed core multiplayer networking and UI systems for the LePeruvienn/FEURnite repository, focusing on scalable gameplay foundations and robust user experience. She implemented synchronized player and weapon prefabs, networked projectile spawning, and a comprehensive inventory UI using C# and Unity, integrating these with scene management and editor tooling. Her work included refactoring legacy authority logic, enhancing player mechanics, and introducing a modular weapon system with testing utilities to improve reliability and iteration speed. By resolving merge conflicts and stabilizing multiplayer flows, Alice ensured maintainable code and accelerated future development, demonstrating depth in asset management, version control, and networked multiplayer engineering.

Overall Statistics

Feature vs Bugs

57%Features

Repository Contributions

35Total
Bugs
6
Commits
35
Features
8
Lines of code
217,102
Activity Months2

Work History

January 2025

28 Commits • 7 Features

Jan 1, 2025

January 2025 (2025-01) monthly summary for LePeruvienn/FEURnite. Delivered a set of UX polish, gameplay improvements, and reliability enhancements across the core FPS loop. Key refactors and feature work improved visual quality, gameplay consistency, and testing/observability, enabling faster iteration and more resilient releases.

December 2024

7 Commits • 1 Features

Dec 1, 2024

December 2024 (LePeruvienn/FEURnite) — Delivered foundational multiplayer networking and UI enhancements for the Alice Arena, establishing core networked gameplay elements and editor tooling to accelerate future work. Key contributions span networking and UI integration: synchronized player and weapon prefabs, networked projectile spawning, starter items and inventory UI, health/shield UI, a timer component, and seamless scene/asset integration. Implemented editor/scene setup and tag refinements to support multiplayer gameplay, and completed health bar linkage improvements. Collaborated to merge networking work with Keyryan to stabilize the multiplayer flow. This work provides a scalable multiplayer foundation and accelerates delivery of future arenas and game modes.

Activity

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Quality Metrics

Correctness76.6%
Maintainability77.0%
Architecture68.0%
Performance65.6%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#UnityUnity AssetUnity C#Unity Prefab

Technical Skills

Asset IntegrationAsset ManagementC#FusionGame DevelopmentMerge Conflict ResolutionNetworked MultiplayerNetworkingObject-Oriented ProgrammingPlayer Inventory SystemScene ManagementUI DevelopmentUnityUnity Editor ConfigurationUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

LePeruvienn/FEURnite

Dec 2024 Jan 2025
2 Months active

Languages Used

C#UnityUnity AssetUnity C#Unity Prefab

Technical Skills

C#FusionGame DevelopmentNetworkingUI DevelopmentUnity

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