
Worked on the Jumping-Jack repository to deliver targeted gameplay polish and stability improvements, focusing on audio integration and user experience within Unity. Addressed a Level 1 victory state bug by refining font sizing, local positioning, and parent references in the Unity scene, restoring intended game flow. Enhanced player immersion by implementing responsive audio feedback for interactive objects, including adding a sliding sound to movable boxes using C# and Unity’s AudioSource. Additional work included audio and level layout refinements, such as volume balancing and looping audio for in-game elements, resulting in smoother QA cycles and a more consistent, engaging player experience.
Month: 2024-11 — Jumping Jack (CITM-MOBILE-DEVICES-TERRASSA) delivered targeted gameplay polish, stability fixes, and audio/UX improvements across levels. The work focused on restoring reliable victory flow, adding responsive audio feedback for interactive objects, and refining audio/visual consistency to enhance player immersion and retention. All changes were implemented in the Jumping-Jack repository with a coherent set of commits, enabling smoother QA cycles and faster iteration.
Month: 2024-11 — Jumping Jack (CITM-MOBILE-DEVICES-TERRASSA) delivered targeted gameplay polish, stability fixes, and audio/UX improvements across levels. The work focused on restoring reliable victory flow, adding responsive audio feedback for interactive objects, and refining audio/visual consistency to enhance player immersion and retention. All changes were implemented in the Jumping-Jack repository with a coherent set of commits, enabling smoother QA cycles and faster iteration.

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