
Worked on the Jumping-Jack project within the CITM-MOBILE-DEVICES-TERRASSA repository, focusing on improving rendering stability and asset management using Unity and C#. Addressed a z-fighting issue in the Level1 scene by programmatically disabling the m_Enabled property on multiple SpriteRenderers, which eliminated depth conflicts and improved visual consistency. Enhanced asset management by introducing a new assets meta file, Assets.txt, to streamline asset bundling and tracking. The work concentrated on bug resolution rather than feature development, demonstrating a methodical approach to maintaining game quality and organization. Emphasized practical problem-solving in game development with Unity Engine and asset workflow improvements.
Month: 2024-11 — Focused on rendering stability and asset management for Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Key work: resolved z-fighting in Level1 scene by disabling the m_Enabled property on multiple SpriteRenderers, and added a new assets meta file (Assets.txt) to improve asset management and bundling.
Month: 2024-11 — Focused on rendering stability and asset management for Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Key work: resolved z-fighting in Level1 scene by disabling the m_Enabled property on multiple SpriteRenderers, and added a new assets meta file (Assets.txt) to improve asset management and bundling.

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