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tawky

PROFILE

Tawky

Worked on the Jumping-Jack project within the CITM-MOBILE-DEVICES-TERRASSA repository, focusing on improving rendering stability and asset management using Unity and C#. Addressed a z-fighting issue in the Level1 scene by programmatically disabling the m_Enabled property on multiple SpriteRenderers, which eliminated depth conflicts and improved visual consistency. Enhanced asset management by introducing a new assets meta file, Assets.txt, to streamline asset bundling and tracking. The work concentrated on bug resolution rather than feature development, demonstrating a methodical approach to maintaining game quality and organization. Emphasized practical problem-solving in game development with Unity Engine and asset workflow improvements.

Overall Statistics

Feature vs Bugs

0%Features

Repository Contributions

1Total
Bugs
1
Commits
1
Features
0
Lines of code
109
Activity Months1

Work History

November 2024

1 Commits

Nov 1, 2024

Month: 2024-11 — Focused on rendering stability and asset management for Jumping-Jack (CITM-MOBILE-DEVICES-TERRASSA). Key work: resolved z-fighting in Level1 scene by disabling the m_Enabled property on multiple SpriteRenderers, and added a new assets meta file (Assets.txt) to improve asset management and bundling.

Activity

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Quality Metrics

Correctness80.0%
Maintainability80.0%
Architecture60.0%
Performance60.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

Unity

Technical Skills

Game DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack

Nov 2024 Nov 2024
1 Month active

Languages Used

Unity

Technical Skills

Game DevelopmentUnity Engine