
Rebeca Fernandez developed a user experience and navigation feature set for the CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack repository, focusing on improving scene management and UI consistency using Unity and C#. She implemented a persistent 'Return to Lobby' button across multiple scenes and enabled minigame name display on hover within the lobby, directly addressing user flow and navigation friction. By refactoring the GameplayManager, Rebeca enhanced the reliability of scene transitions and made the codebase more maintainable and testable. Her work provided clear traceability through focused commits, aligning technical improvements with business goals of faster onboarding and more stable gameplay sessions.

Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.
Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.
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