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Rebeca

PROFILE

Rebeca

Rebeca Fernandez developed a user experience and navigation feature set for the CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack repository, focusing on improving scene management and UI consistency using Unity and C#. She implemented a persistent 'Return to Lobby' button across multiple scenes and enabled minigame name display on hover within the lobby, directly addressing user flow and navigation friction. By refactoring the GameplayManager, Rebeca enhanced the reliability of scene transitions and made the codebase more maintainable and testable. Her work provided clear traceability through focused commits, aligning technical improvements with business goals of faster onboarding and more stable gameplay sessions.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
892
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Game DevelopmentScene ManagementUI DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack

Nov 2024 Nov 2024
1 Month active

Languages Used

C#Unity

Technical Skills

Game DevelopmentScene ManagementUI DevelopmentUnity Engine

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