
Worked on the CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack repository to deliver a new user experience and navigation feature set, focusing on improving scene transitions and overall user flow. Utilized Unity Engine and C# to implement a persistent 'Return to Lobby' button across multiple scenes and added hover-to-display minigame names in the lobby, enhancing UI clarity. Refactored the GameplayManager to stabilize scene transitions, which reduced navigation friction and improved maintainability. The approach emphasized clear change-traceability through focused commits and descriptive messaging, aligning with business goals of faster onboarding and more reliable gameplay sessions while enabling easier future updates to scene management.
Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.
Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.

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