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Rebeca

PROFILE

Rebeca

Worked on the CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack repository to deliver a new user experience and navigation feature set, focusing on improving scene transitions and overall user flow. Utilized Unity Engine and C# to implement a persistent 'Return to Lobby' button across multiple scenes and added hover-to-display minigame names in the lobby, enhancing UI clarity. Refactored the GameplayManager to stabilize scene transitions, which reduced navigation friction and improved maintainability. The approach emphasized clear change-traceability through focused commits and descriptive messaging, aligning with business goals of faster onboarding and more reliable gameplay sessions while enabling easier future updates to scene management.

Overall Statistics

Feature vs Bugs

100%Features

Repository Contributions

1Total
Bugs
0
Commits
1
Features
1
Lines of code
892
Activity Months1

Work History

November 2024

1 Commits • 1 Features

Nov 1, 2024

Month: 2024-11 for CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack. Focused on delivering a UX/navigation feature set and stabilizing scene transitions through a targeted refactor of GameplayManager. The work improves user flow, reduces navigation friction, and enhances maintainability, aligning with business goals of faster user onboarding and more reliable gameplay sessions.

Activity

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Quality Metrics

Correctness90.0%
Maintainability80.0%
Architecture80.0%
Performance80.0%
AI Usage20.0%

Skills & Technologies

Programming Languages

C#Unity

Technical Skills

Game DevelopmentScene ManagementUI DevelopmentUnity Engine

Repositories Contributed To

1 repo

Overview of all repositories you've contributed to across your timeline

CITM-MOBILE-DEVICES-TERRASSA/Jumping-Jack

Nov 2024 Nov 2024
1 Month active

Languages Used

C#Unity

Technical Skills

Game DevelopmentScene ManagementUI DevelopmentUnity Engine